carter j burke wrote:Yes, but an admiral is two hires and the poll states FIRST hire.
*puts on poll-nazi hat* :p
Now, now, now. The poll asks "Whats your favorite first hire?" The poll does not ask "What would be the best single hire at the start of the game, if you ignored the context of the entire game?"
Its impossible to assess the value of a hire without taking into account its potential promotions.
I chose Navigator. Navigator wouldnt even have a place on the poll if wernt for its potential for future hires (both combos with other specs, and potential promotion to Admiral).
I almost chose Tinkerer because of how generator starved my games seem to always be (is it just me?).
I would put Smuggler 3rd, unless by some miracle there were few factories and lots of gens. Move speed is great, but Id rather wait 22 hours for 2x local AND +50% global, than have 3x local (only to friendly outposts) in 4 hours. There's also no point in promoting to Tycoon if you are locked down by drill cap, which is frequently the case early in the game (unless you see Tinkerer as next hire. Then you go Smug, Tink, Tycoon, then Master of Energy once cap is reach, then auto win).