Future Updates/Monetization ideas

Strategy, feedback, or anything SUBTERFUGE-related

  • Ron wrote:...we plan to add the ability to rename outposts you control (probably as IAP)


    This is a terrible idea for monetization. People will use this to:
    a) troll other players. (what the point of having Mute added if the person can name their villages "Playerisgay").
    b) they will name outpost things that are impossible to spell and distinguish from the others by name to make it hard for other players to effectively communicate strategies against them. For example "Ssjsoijdoisj" will be positioned right next to "Ssjsoijdiosj" and so on.

    Beside, the outpost names are fantastic, and add to the character of the game.

    As for more idea about monetization, Ive said before an will say again: a pack of new colors that can be chosen from at the start of the game, instead of the default color. This is about as easy to implement, while highly desired, as a new feature can get. Put it up for $5, and I bet about 80% of L2 players would buy it.
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    kevlargolem
     
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  • kevlargolem wrote:
    Ron wrote:...we plan to add the ability to rename outposts you control (probably as IAP)


    This is a terrible idea for monetization. People will use this to:
    a) troll other players. (what the point of having Mute added if the person can name their villages "Playerisgay").
    b) they will name outpost things that are impossible to spell and distinguish from the others by name to make it hard for other players to effectively communicate strategies against them. For example "Ssjsoijdoisj" will be positioned right next to "Ssjsoijdiosj" and so on.

    Beside, the outpost names are fantastic, and add to the character of the game.

    As for more idea about monetization, Ive said before an will say again: a pack of new colors that can be chosen from at the start of the game, instead of the default color. This is about as easy to implement, while highly desired, as a new feature can get. Put it up for $5, and I bet about 80% of L2 players would buy it.

    ^this
    "Can I make a suggestion that doesn't involve violence, or is this the wrong crowd for that?" -Hoban 'Wash' Washburn, Serenity
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    roadkiehl
     
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  • Lol, lots of different ideas contained in this thread.

    As for community contribution, Im gunna use my christmas break to put some tutorials together, along with video hopefully.
    __

    As for fixing the ONE problem with the game that no one seems to agree with what that problem is or how to fix it, Im gunna defer to all the other threads we have on these topics.
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  • kevlargolem wrote:
    Ron wrote:...we plan to add the ability to rename outposts you control (probably as IAP)


    This is a terrible idea for monetization. People will use this to:
    a) troll other players. (what the point of having Mute added if the person can name their villages "Playerisgay").
    b) they will name outpost things that are impossible to spell and distinguish from the others by name to make it hard for other players to effectively communicate strategies against them. For example "Ssjsoijdoisj" will be positioned right next to "Ssjsoijdiosj" and so on.

    Beside, the outpost names are fantastic, and add to the character of the game.

    As for more idea about monetization, Ive said before an will say again: a pack of new colors that can be chosen from at the start of the game, instead of the default color. This is about as easy to implement, while highly desired, as a new feature can get. Put it up for $5, and I bet about 80% of L2 players would buy it.


    Actually, renaming outposts is an awesome idea.

    Yes, there will be a few instances of what you mentioned. But naming outposts all similar names also has a negative effect on that players and his allies. And if you can't handle someone naming one of their outposts "KevlargolemIsGay", you have bigger issues to deal with and probably shouldn't be allowed to play online games.


    Color packs isn't as great of an idea as you think it is. (1) All players need to have the same color pack in the game. Otherwise it will mess with communication when referring to a player as their color. (2) Coming up with a beautiful color pallet is not an easy task. (3) You have to come up with 10 colors. Which is hard. Because you really only have 6 colors to work with.
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  • *Sigh. Clearly you have some kind of vendetta against me, because I can't so much as write a post in this forum without you coming after me. So lets get to it I guess.
    ____
    So there shouldn't even be a rule against verbal abuse in this game, right? Cause anyone who can't take it is just a cry baby, and shouldnt be allowed to play online games.

    Similar names might have a minor effect on allies, but firstly there isnt as often an urgent need to refer to an ally base. Usually just "send the gift to the closest one" will do. And as the person in control of the names, you can make your ally border easy names, enemy borders hard. Secondly, there is also the scenarios where someone is just getting ganked by everyone and has not allies to worry about confusing.

    As for your arguements against a color pack, theyre just not valid.
    1) All players dont need to have the same pack. The pack is to be able to choose the color for yourself. People who havnt bought it can still see it and refer to you as that color.
    2) A color pallet is a hell of a lot simpler than C++. I have faith in them.
    3) You do not have to come up with 10 colors. I dont even see why you would think this.
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    kevlargolem
     
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Tue Dec 15, 2015 10:54 am

  • Repeating my earlier point about a sandbox mode, this would also have the added benefits of:

    * allowing players to test stuff out in a safe environment. Hell, I'd use it all the time as specialist combos can yield unexpected results.

    * being great to create tutorial videos with- you can demonstrate attacks or defence, what specialists do, what combos can do, etc etc. I'd personally have a go at this as I have a YT channel where I've done some Absolute Beginners guides to some games.
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    madiranofo
     
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Tue Dec 15, 2015 10:55 am

  • kevlargolem wrote:*Sigh. Clearly you have some kind of vendetta against me, because I can't so much as write a post in this forum without you coming after me. So lets get to it I guess.
    ____
    So there shouldn't even be a rule against verbal abuse in this game, right? Cause anyone who can't take it is just a cry baby, and shouldnt be allowed to play online games.

    Similar names might have a minor effect on allies, but firstly there isnt as often an urgent need to refer to an ally base. Usually just "send the gift to the closest one" will do. And as the person in control of the names, you can make your ally border easy names, enemy borders hard. Secondly, there is also the scenarios where someone is just getting ganked by everyone and has not allies to worry about confusing.

    As for your arguements against a color pack, theyre just not valid.
    1) All players dont need to have the same pack. The pack is to be able to choose the color for yourself. People who havnt bought it can still see it and refer to you as that color.
    2) A color pallet is a hell of a lot simpler than C++. I have faith in them.
    3) You do not have to come up with 10 colors. I dont even see why you would think this.

    Maybe a simple solution to the outpost re-naming would be to have the new name replace the original name, then put the original name in parenthesis underneath, in smaller print?
    I.e.
    ThisIsAnOutpost
    (Tangaroa)

    And with regards to the color issue, you could just have a larger selection of colors. I'm an arch major, so I get that it's tough to make a larger palette and still have each color remain distinct, but even if we could get a palette of 20 colors, then have players choose colors on a first-come-first-serve basis, I don't think it would be a problem. I think burgundy, light and dark grey, ivory, and forest green could all be distinct enough to communicate colors and could fit the color scheme nicely, for a start. And if past experience holds true, I'm sure a lot of people would want to play as ivory or grey. There could be 10 "premium" colors.
    "Can I make a suggestion that doesn't involve violence, or is this the wrong crowd for that?" -Hoban 'Wash' Washburn, Serenity
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    roadkiehl
     
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Tue Dec 15, 2015 11:04 am

  • kevlargolem wrote:*Sigh. Clearly you have some kind of vendetta against me, because I can't so much as write a post in this forum without you coming after me. So lets get to it I guess.
    ____
    So there shouldn't even be a rule against verbal abuse in this game, right? Cause anyone who can't take it is just a cry baby, and shouldnt be allowed to play online games.

    Similar names might have a minor effect on allies, but firstly there isnt as often an urgent need to refer to an ally base. Usually just "send the gift to the closest one" will do. And as the person in control of the names, you can make your ally border easy names, enemy borders hard. Secondly, there is also the scenarios where someone is just getting ganked by everyone and has not allies to worry about confusing.

    As for your arguements against a color pack, theyre just not valid.
    1) All players dont need to have the same pack. The pack is to be able to choose the color for yourself. People who havnt bought it can still see it and refer to you as that color.
    2) A color pallet is a hell of a lot simpler than C++. I have faith in them.
    3) You do not have to come up with 10 colors. I dont even see why you would think this.


    I don't have a vandetta against you. You just keep posting bad ideas I disagree with. And so far you've been unwilling to even attempt to try and look at the situation with a different perceptive. Even when I've clearly laid it out for you.


    Your argument against it is that someone might be offended by a base name and that another small percent will use the names to confuse their enemies. Meanwhile, everyone else enjoys the new feature and the Devs make some more money.

    It just so happens that it's an online game. Trash talking happens. And it's fun. Seriously. If you have no interest in it, it's not hard to avoid by not replying to whoever is trash talking you. And in the future, you will probably be able to mute that player. But the fact remains that Trash Talking =/= Verbal Abuse. And if trash talking affects you in such a negative way, you really shouldn't be playing online games.


    Lastly, I lack the willpower to explain point by point why my arguments are valid and why the things you have mentioned are incorrect.
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Tue Dec 15, 2015 12:57 pm

  • road, think also about the potential "colors" if subtle pattern and texture were added. The easy examples are metalic shades. Possibly multicolor use. Possibly patterns like quilted, stripes, poke-dots, etc. Even subtler examples might like a brushed, faded, dirty. These are examples only! Some might look great, others not so much, I'm just illustrating my point.

    Now I'm sure your minds immediately jump to horrific combinations. Let me be clear that I'm not suggesting we the players build our own custom colors by mixing/matching patterns with colors. I'm just saying that for two colors that are normally too similar (like dull red might be too close to pink and/or red), if you use more than just color shade alone, a dull red with black stripes becomes clearly distinct from red/pink. So long as the devs are control of which combos are put together, they can ensure that they always look aesthetically appealing, while also not blurring together with each other.

    Personally, I'd love a "burnt paper" looking color, with ivory center and browned edges.
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    kevlargolem
     
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  • Art is hard yo. And the Devs are programmers. Not Designers.

    Lets get back to brainstorming more Monetization Ideas. :idea:
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