tw2000 wrote:Elimination
I tried this once, with poor results. Ended up with 4 of 6 people resigning, one of them being me, and the winner just mined to get it over with. I don't expect this game to do any better.
tw2000 wrote:Elimination
pandasecret wrote:Name: Top Blacklist
Description: Before the game starts, the 6 most useful specialists (Smuggler, Navigator, Hypnotist, Pirate, Lieutenant, and Inspector) will be banned from ever being allowed to get hired, including their promoted versions. This means only Assassin, Infiltrator, Thief, Double Agent, Martyr, Revered Elder, Saboteur, Sentry, Diplomat, Foreman, Helmsman, Intelligence Officer, Princess, and Tinkerer can be hired.
Science: How would people act if some specialists never existed? Will people compensate for them differently?
mathwhiz9 wrote:Cross Country Battle
All subs that are sent must be sent from one outpost. Whichever outpost your queen starts at will be your launching pad, and subs may only come from that outpost. Since the queen always starts on a generator, you'll have to get all your driller back there quickly to start expanding. Queen is not allowed to move.
Potential extras: specialists can move freely between your own bases, but not at other players bases. Same could go for drillers if you wanted.
Science: you would have to decide whether or not to pull drillers back to the queen. If you bring them back, another player may be able to take the base before you can reinforce it.
mathwhiz9 wrote:tw2000 wrote:Elimination
I tried this once, with poor results. Ended up with 4 of 6 people resigning, one of them being me, and the winner just mined to get it over with. I don't expect this game to do any better.
r10t-- wrote:I like magic number, lockdown, and blind attack as well, would like to see them in the voting stage :3