oz0n3 wrote:connor3491 wrote:I don't like this idea at all. It almost guarantees the person with the bounty an early exit in a future game, with the potential to tank their rating just because someone paid a couple bucks to put a bounty on their head.
Keep in mind that if this was only a couple bucks, some people may always have a bounty in their head because of a personal vendetta. If you are a very vengeful person you could easily just keep refreshing a bounty...that could eventually cause that person to quit the game. It's pretty unfun when you are the target of early game pile ons and this will just encourage more of that.
If only the person with the deathblow collecting the bounty it would oblige them to ensure their partners are compensated as well. If not, they might find themselves with a bounty of their own.
I appreciate the concern for personal vendettas but perhaps a cap of one per person at a time?
You have a point about compensation./fighting over who gets the medal. However, if I was in a game against someone with a bounty and found myself in a situation where several players wanted to gank him to collect the medal, I would join in. I wouldn't even care about getting the medal. If I got it, that's great. If an ally wanted it I would have no problem letting him get it. If he did really covet the medal then I would just use this as a bargaining chip to get an extra outpost or something. Furthermore, the guy who goes for the kill would probably spend more resources on the deathblow than me, further putting me at an advantage. Who really games about a medal when you can win
In the end, the guy with the bounty in his head is screwed, and probably had a really unfun game.