Interested in keeping Subterfuge alive?

Strategy, feedback, or anything SUBTERFUGE-related

  • No way the developers would hand over the rights and code to this brilliant game.
    Best we fans can do is spread the word, introduce friends, build a positive community, and help create momentum.
    "I work for the company. But don't let that fool you, I'm really an okay guy."
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    carter j burke
     
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  • carter j burke wrote:No way the developers would hand over the rights and code to this brilliant game.
    Best we fans can do is spread the word, introduce friends, build a positive community, and help create momentum.

    Open sourcing the game would be the best bet at this point if we wanted any updates to happen, considering by the sounds of it subterfuge has been abandoned from future development. The way open sourcing would work, as I'd see it, is that the code would be released (however that would happen), whoever in the community that could and are willing to help would, theyd send it to the devs who'd publish it. The big problem would be, having a small community, finding a capable programmer. There's a chance if enough people went around on the interwebz we might be able to find some people who would be willing to help, but I don't know if that would work, or be possible to find anyone.
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  • -r47- -- I applaud your passion for the game, but still politely disagree that the developers would release the source code. Put yourself in their shoes: you spend three years working on something that isn't as successful as you'd hope, so you give it away to the world for free? Hmmmm can't see that happening. Or perhaps subterfuge has made me cynical. :)


    I still believe this game can do well financially for the developers; a little effort on our part may be necessary.
    "I work for the company. But don't let that fool you, I'm really an okay guy."
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    carter j burke
     
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  • carter j burke wrote:-r47- -- I applaud your passion for the game, but still politely disagree that the developers would release the source code. Put yourself in their shoes: you spend three years working on something that isn't as successful as you'd hope, so you give it away to the world for free? Hmmmm can't see that happening. Or perhaps subterfuge has made me cynical. :)


    I still believe this game can do well financially for the developers; a little effort on our part may be necessary.

    Who said they were giving it away for free? It is perfectly reasonable for the Devs of a game to release the source code so that the players can tweak with it. Some mods to many popular games are created like this. In our case, the Devs won't be handing any right to us or anything. They're just making it accessible so that we can try and help them
    Kings aren't OP

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    tw2000
     
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  • The game is not so buggy that I feel the community needs to fix it.

    As far as content updates, I honestly do NOT want the community making design decisions, like new specialists or game modes. Design is an extremely delicate art, and not something I trust the masses with. At all.
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    kevlargolem
     
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  • For once, I agree with Kevlar. I don't hold the belief that the game is super broken or unbalanced. There are some inbalances but that should be expected for a game like this and I don't believe there are OP specs(assuming a regular game length and not a 46 day game where you can hire 6 kings). In a regular game, no one will get ridiculously unbeatable.
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    And that He died for me.
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    aclonicy
     
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  • Agreed with Kevlar. Some of the "specialist ideas" that have been presented on the forums people have said 'oh that might work if we made it do this' but in all reality the specialists presented in suggestions are going to be broken (or a majority of them will be). I also don't think the responsibility should lie in the masses (that's why I suggested some committee be made if the devs were to decide to hand over the source code) and the committee would have the ultimate say. But even that is a bit risky depending who is on the committee.
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  • I would trust the community with game modes, but not with balance.

    Things like teams is fairly inoffensive
    bags
     
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  • kevlargolem wrote:The game is not so buggy that I feel the community needs to fix it.

    As far as content updates, I honestly do NOT want the community making design decisions, like new specialists or game modes. Design is an extremely delicate art, and not something I trust the masses with. At all.

    I think you misunderstand. The Devs make the final decisions, not the people. We just code, and the Devs see if its worthy of testing, and if it is, (idk, but) they might realise an update so that only a few select people in games going on to see how the new updates go. Then, if everything goes well, the update in which everyone is allowed to play with those new ideas could be released.
    Kings aren't OP

    "Imagination is more important than knowledge"
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    tw2000
     
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  • tw2000 wrote:
    kevlargolem wrote:The game is not so buggy that I feel the community needs to fix it.

    As far as content updates, I honestly do NOT want the community making design decisions, like new specialists or game modes. Design is an extremely delicate art, and not something I trust the masses with. At all.

    I think you misunderstand. The Devs make the final decisions, not the people. We just code, and the Devs see if its worthy of testing, and if it is, (idk, but) they might realise an update so that only a few select people in games going on to see how the new updates go. Then, if everything goes well, the update in which everyone is allowed to play with those new ideas could be released.

    Ah, but then you're asking the devs to keep throwing time into this game. They may not be doing all the coding and designing, but isn't that what they do best? What you're suggesting they commit their time to is just quality control. Which also means they can't devote their attention to a new project, which is what they want to do.
    Seriously, we can't expect the devs to stick around when it's their time/money being lost.
    I also don't think we can expect them to release the code. It's their property. When a company releases their code for modders (XCOM 2 jumps to mind) it's remarkable.
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