gardengnome wrote:A lot of people who think kings are not OP say to attack them and such but if you have more than one King and your opponent didn't get any Hypnos offered there isn't much they can do. Every other stack is easier to counter, generals, admirals, etc. Even one King you can counter, but that second or third is just plain broken.
A lot of people say you have to counter kings by getting other people to help attack them. Basically that means, everyone better attack him now that he has his second King because if you don't he will run over everyone on the board soon....because with multiple kings you will do that.
What happens when the guy with multiple kings gets people to help with "help me or I attack you"? Well that happened in my current game. In this one it is worse, one guy shoveled two kings to another and that other is just running rampant. You can't stop it. I would take four generals or admirals or thieves any day over four kings.
Locking threads about this problem won't make it go away. I am done with this game right now over this. Three games in a row decided by multiple kings is broken.
Hey look, which other stacks have you tried against the kings stack? My recommendation is Generals.
Seriously, I'm the only person I know with a general stack in my past ~15 games
Also, I have had to address this issue over and over again:
What other stacks have you seen used? Which other stacks have you actually used? It would be naive to say that kings are OP before you even try any of the others. (Or seen an of them tried out). In my opinion the fact that kings are just spammed these days is because of momentum. I have argued extensively that Kings are not the specs that are broken, its the generals, and why? It's because there are just so many tactical possibilities which are unknown to most people. Check out the thread about the forum regulars making video scripts and go to page 2 where I've listed some of them.
In my opinion Generals are the most effective way to counter kings, provided that you can use them smartly. For example, (And I've used this example so many times) say you had 3 generals, and player B had 3 kings. If B sends 90 drillers at you, usually, you'll need 180 drillers to defend, but with generals, you won't need any. 40 minutes before the sub of 90 arrives, simply send 3 specs at each tick, and fetch the first spec you sent with a pirate. What you've just done is broken. You've destroyed 180 units worth of drillers and you haven't used a single driller, or dropped a single outpost, or even used a single unit of your shields. Now isn't that broken?
and @topkilla please DO NOT reply to this post, I've told you these things before and your rebuttal will just be unnecessary as you'll just be repeating what we've already talked about.