Ok so added ideas. Need to know if you guys would want to impliment them:
-each player gets 10 outposts to start, no exceptions
-no promotable specs
-a time limit (10 days?) per game
mathwhiz9 wrote:Ok so added ideas. Need to know if you guys would want to impliment them:
-each player gets 10 outposts to start, no exceptions
-no promotable specs
-a time limit (10 days?) per game
mathwhiz9 wrote:Ok so added ideas. Need to know if you guys would want to impliment them:
-each player gets 10 outposts to start, no exceptions
-no promotable specs
-a time limit (10 days?) per game
mm1menace wrote:mathwhiz9 wrote:Ok so added ideas. Need to know if you guys would want to impliment them:
-each player gets 10 outposts to start, no exceptions
-no promotable specs
-a time limit (10 days?) per game
1. Seems reasonable, but how would it be done? Are the two players going to split them up pre-game? This seems like a recipe for disagreements. How could it be enforced?
tw2000 wrote:mm1menace wrote:mathwhiz9 wrote:Ok so added ideas. Need to know if you guys would want to impliment them:
-each player gets 10 outposts to start, no exceptions
-no promotable specs
-a time limit (10 days?) per game
1. Seems reasonable, but how would it be done? Are the two players going to split them up pre-game? This seems like a recipe for disagreements. How could it be enforced?
I think that, if there was any disagreement, we could make it that the player who was set to be disadvantaged
1. Takes outposts so that each player gets the same number of factories/generators.
2. If that doesn't work, there is a solution, but it's slightly complicated: the disadvantaged player takes the 5 outposts which have the highest value when [fastest time for advantaged player to reach outpost X]/[fastest time for disadvantaged player to reach outpost X] is evaluated.
juanma206 wrote:We need a system that doesn't require a nerd.
mathwhiz9 wrote:I think that everyone in subterfuge is fairly honest
mathwhiz9 wrote:And for #2: Roozbeh suggested having only one type of promoted spec. Does that sound more fair?
mm1menace wrote:Hah! This made me laugh.mathwhiz9 wrote:I think that everyone in subterfuge is fairly honest
Now, if you made some slight changes...
"I think that MOST FORUM REGULARS [are] fairly honest"
Which is the main point of this. Trying to be fair, making it more skill to win than good hires. Although, having good hires will almost always give someone an unfair advantagemm1menace wrote:Yes. I think this basically does the same thing as no promotions - it prevents someone with possibly stronger/concentrated hires stacking and then running over their opponent.mathwhiz9 wrote:And for #2: Roozbeh suggested having only one type of promoted spec. Does that sound more fair?