nojo34 wrote:TK. I agree with most of the solutions, but the visions specs? Those are completely balanced in opinion. When you choose a vision spec you are giving up the option to hire something else that can be used in combat. That within itself is enough to balance the vision specialists out.
Yes and no.
Yes, the vision specs are absolutely 'fair' in the idea that they cost a hire.
No. They really are not balanced. At least, when they are stacked. See, vision/fog of war is an extremely important aspect of the game. -
It directly relates to diplomacy. - Even with a single Intel Officer hire, which doesn't sound like much, you get a massive boost to your vision. - Allowing you to see roughly 2, maybe 3 bases into your neighbors. As opposed to the 1, maybe 2 bases of standard sonar. That effect removes all immediate risk of initiating an attack.
And that's just 1 Intel Officer. - It only takes a few more after that to effectively be able to see the whole map.
Either way, stacking vision specs takes away from the spirit of the game. Much like stacking Admirals does.
I would love to see vision stacking either eliminated completely by making the bump only effect
standard sonar range.
OR
Put the
standard sonar range nerf on the princess only, and make the Intel officer a promotable spec of the sentry.
roadkiehl wrote:What if instead it was a tweak to the sentry? It fires on 50% of standard sonar range?
I actually don't have a problem with the sentry/sentry stacking. Sure, you could make them fire based off of 50% standard range, but that still doesn't change the fact that one player can see the entire map...