mathwhiz9 wrote:Ah heck, let's argue. That is, no offence, pretty dumb. All it really does is create a wasteland of outposts. No new drillers, no cap. Having two players on either side of it wanting to battle, it creates a terrible no mans land. Yes, the outposts continue to create drillers, and can eventually be not worth the effort to try to take them. Then they just make a safe border.
I mean, I see your point. Having two players "usable" bases spread far apart would make combat harder, and not to mention slower (we all know the last thing subterfuge needs is to move slower)
My argument is better explained with pictures (AKA drawings i made in Microsoft paint in 10 seconds)

- auto.png (4.99 KiB) Viewed 3765 times
Here we have diagram of a game of subterfuge. Three players: Orange, Green, and Blue. (The other 5 players are stuck in there own fight, so ignore them.) Green Auto-resigns day 2 after taking his neutral bases closest to him.
ideally, Orange and Blue would be able to sweep up 3-5 extra bases, putting them at a distinct advantage early game. They would be able to fight it out normally, or notice they are most likely ahead of everyone and team up and crush people. (I know this is exaggerated, but its to make a point.)
Though normally the factories pile up with 70-80 drills and the shields strengthen so less bases are captured early game and Blue and Orange don't have a noticeable advantage. This also creates a sort of "buffer zone" the wasteland math was talking about, but smaller. (This is important, ill talk about it later.)

- buffer.png (5.15 KiB) Viewed 3765 times
(Grey is the "buffer zone" i talk about. All bases within it are blow up like a martyr.)
With (Sorry i forget your name) idea of having Auto-resigning players bases become blow up like a martyr, it is a different story. There is now a 10 base "Buffer zone" in between Orange and Blue. If they decide to attack each other it would be extremely slow passed. No player really gaining ground on the other because the factories are days away. What Orange and Blue should do is just ignore each other, and use the buffer zone as a free border they don't have to worry about.
After thinking it out i realized the way it is now is probably best....
mathwhiz9 wrote: Anyway, I felt like arguing with nojo just for the heck of it

And this is what i have to say about that: