roadkiehl wrote:Then there's the King, the Security Chief, the General, the Engi... And so forth.
I've never used the King, but he sounds extremely situational and risky (also requires Hypnotist, who is worthless unless in the right situation). Security Chief is very good but situational, is also hard-countered by Infiltrator. General is consistently good if not a bit overrated. None of these hold a candle to the Admiral and Tycoon.
roadkiehl wrote:I think what's happening here is we're saying, "Hey, promoted specialists are really strong!" Um yeah. They are. Because they're essentially two specialists...
If they were 2x as strong as regular specialsts, I would agree with you and this wouldnt even be a discussion. The problem is these two Specialists are 3x,4x, maybe even 5x stronger than other base lvl specialists. If I were in a game and someone said they would trade me a pirate, a revered elder, a diplomat, an intellegence officer, 2 saboteurs, a double agent, and a hypnotist. All I had to give them was an Admiral or Tycoon. I STILL would almost always say no, unless I had a strong situational use.
Also keep in mind the utility of promoting vs. hiring new specialists. Promoting not only gives you a garunteed strong alternate option if you get a bad 3 for your hiring round, it also gives you the luxury of having your promoted spec right where you want them as they are hired, rather than taking the time to have to move them from your usually distant queen up to the action.
roadkiehl wrote:It's also remarkably difficult to get those absurd stacks of doom you guys are describing. More often than not, what happens is a General and Assassin comboed against a Security Chief and Sabo. Both are equally powerful.
What? We arnt talking about "stacks of doom." We are talking about 1 hire, automatic promotion. Very easy, very powerful.
I also have no idea what youre talking about with your "more often than not" scenario. I dont even see how Sabo synergizes with Sec Chief.
roadkiehl wrote:Basically what I'm saying is that victory in this game comes from 2 sources. 1.) Effective diplomacy and 2.) Effective use of specialists...
...I've never seen someone win alone against a 3-way alliance. Specialists are a way to gain an edge on your opponent. There's a fine line between an advantage and something "OP," but I feel like the specialists toe that line, as they should.
You took the whole thread off the rails with this one. Diplomacy has nothing to do with this discussion. We are comparing specs to the other specs, and pointing out how they are balanced and imbalanced with each other. Unless I missed something, no one ever suggested that the role all specialists play is somehow out of balance with the other aspects of the entire game, (diplomacy, skill, time playing, etc).