My first match had me jumping. I didn't win, but I made it my goal to prevent the person that caused me the most grief from winning.
Another player I had been allied with sent me a gift sub of a pirate, a navigator, and a thief before she had to bow out. I wanted those. But sadly, she sent it from across the map, and it passed through my enemy's territory, slowly making its way towards an outpost right on the front. My enemy, Tom, wanted it too. And he did everything he could to get it.
It came down to the wire, but I was able to get the base back under control just prior to its arrival. But there was a problem. I needed those troops to be stationed there for a last-ditch effort to capture his queen (which failed; the winning player added another mine before I could fully enact it, ending the game earlier than I needed). He had a sub with 44 troops on it headed to that base, and a six-man after that, with a nine-man behind that. Backed by a king and a general, those troops would wipe my 29 out if I tried to stand my ground. I had a 16-man sub on the way, but it wouldn't arrive in time. Fortunately, he had sent his king and a sentry to that base as well, and they were getting close. With an Inspector and Helmsman already on-site there, a plan took shape. So once that gift sub hit, I enacted my plan. Here's what it took:
Step 1: I sent an unmanned Thief sub at the 44-man. My thief stole some troops, but his King immediately wiped them out. That reduced it to 37, but resulted in the capture of my thief.
Step 2: I sent a pirate-navigator-helmsman at the captured thief, recapturing it, and sending it back to my base.
Step 3: PNH sub targeted the king/sentry sub. Since there were no drillers on it, it was specialists only. 3 beats 2...and his king was removed from the equation. Hallelujah!
Step 4: His 37-man sub hits, capturing the base and leaving him with 16 troops on-site (he has an engineer elsewhere).
Step 5: the re-captured Thief hits, reducing his force to 10.
Step 6: my 16-man hits, re-capturing the base. My PNH sub is safe to return home, and does so.
Step 7: My Inspector recharges the shields, and his next two troop ships smash uselessly against its walls.
I was quite proud of that one. And it showed me that there's a decent counter to King-backed mega-forces, which I'd been running from for the previous two days. In fact, if I'd thrown my Helmsman on the sub with the thief, I might have been able to hit it twice, but that didn't occur to me until too late.