Best moments of Subterfuge

Strategy, feedback, or anything SUBTERFUGE-related
Wed Oct 28, 2015 7:28 pm

  • In one of my games I had a pirate which was not accompanied by any drillers at the outpost. My enemy sent drillers at one of my outposts, and then he sent a single sentry from another outpost (without any drillers on it). The idea was that after he had taken my outpost, his sentry would arrive and shoot enough of my back-up forces that I wouldn't be able to take my outpost back. So I sent the pirate after it, but I realized I didn't have any drillers at the generator. Well at least it would be a tie right? which meant that his sentry wouldn't be able to reach my outpost. But after my pirate had gone into combat and reached the outpost he was attacking, I sent the pirate after the sentry again, but this time with 1 driller from the outpost with the pirate!

    So I managed to keep my outpost and capture his sentry :lol:
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
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    tw2000
     
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Thu Oct 29, 2015 5:29 am

  • My favorite was when a former ally-turned-enemy (that didn't work out so well for him, I became very vindictive and made my goal to destroy him >:) ) sent 51 drillers with a Genera, Pirate and Engineer to my mine with only like 15 drillers. I was able to sent a Saboteur and those 15 drillers to redirect his sub away from my mind.

    TL;DR: Evil player tried to steal my mine with Specialists, used Saboteur to redirect it and troll him
    tortillion
     
    Posts: 17
    Joined: Tue Oct 20, 2015 3:54 pm

Thu Oct 29, 2015 11:07 am

  • Some of my favorite moments are with the Double Agent.

    Many players don't have a whole lot of experience with them, so many times there will be missteps with them. Either, they send a sub full of specialists to an outpost of yours that has a Double Agent or they send a double agent and other specialists that you're able to target with just a single sub or a pirate to make a trade.

    I've had some devastating plays using them.
    "If we don't know what we are doing, the enemy certainly can't anticipate our future actions." - Colonel Goodhead
    Braxo
     
    Posts: 141
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Thu Oct 29, 2015 11:56 am

  • Scenario: I have captured an opponent's outpost with a Specialist on it. I want to convert the Specialist with my Hypnotist. However, an enemy sub is en route to the outpost and will reclaim it, nothing I can do to stop it.

    Solution: My reinforcements are only a couple of hours behind, but if I let him retake the specialist, he'll move it before I can retake the outpost. I schedule two tasks. Just moments before his sub arrives, I release the prisoner. The nearest outpost is not the one the attack force is coming from. So, the released prisoner gets on a sub headed to a third outpost. In the meantime though, after the prisoner is released, but before he arrives, my forces take control of that third outpost. So, by the time the sub with the specialist arrives, it is an enemy outpost. Battle ensues, and I recapture the specialist.
    kalzekdor
     
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    Joined: Tue Oct 20, 2015 5:21 pm

Fri Oct 30, 2015 8:23 pm

  • My first match had me jumping. I didn't win, but I made it my goal to prevent the person that caused me the most grief from winning.
    Another player I had been allied with sent me a gift sub of a pirate, a navigator, and a thief before she had to bow out. I wanted those. But sadly, she sent it from across the map, and it passed through my enemy's territory, slowly making its way towards an outpost right on the front. My enemy, Tom, wanted it too. And he did everything he could to get it.
    It came down to the wire, but I was able to get the base back under control just prior to its arrival. But there was a problem. I needed those troops to be stationed there for a last-ditch effort to capture his queen (which failed; the winning player added another mine before I could fully enact it, ending the game earlier than I needed). He had a sub with 44 troops on it headed to that base, and a six-man after that, with a nine-man behind that. Backed by a king and a general, those troops would wipe my 29 out if I tried to stand my ground. I had a 16-man sub on the way, but it wouldn't arrive in time. Fortunately, he had sent his king and a sentry to that base as well, and they were getting close. With an Inspector and Helmsman already on-site there, a plan took shape. So once that gift sub hit, I enacted my plan. Here's what it took:

    Step 1: I sent an unmanned Thief sub at the 44-man. My thief stole some troops, but his King immediately wiped them out. That reduced it to 37, but resulted in the capture of my thief.
    Step 2: I sent a pirate-navigator-helmsman at the captured thief, recapturing it, and sending it back to my base.
    Step 3: PNH sub targeted the king/sentry sub. Since there were no drillers on it, it was specialists only. 3 beats 2...and his king was removed from the equation. Hallelujah!
    Step 4: His 37-man sub hits, capturing the base and leaving him with 16 troops on-site (he has an engineer elsewhere).
    Step 5: the re-captured Thief hits, reducing his force to 10.
    Step 6: my 16-man hits, re-capturing the base. My PNH sub is safe to return home, and does so.
    Step 7: My Inspector recharges the shields, and his next two troop ships smash uselessly against its walls.

    I was quite proud of that one. And it showed me that there's a decent counter to King-backed mega-forces, which I'd been running from for the previous two days. In fact, if I'd thrown my Helmsman on the sub with the thief, I might have been able to hit it twice, but that didn't occur to me until too late.
    jaykay077
     
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Fri Nov 13, 2015 3:37 am

  • Was in a game where I was fighting on two fronts. The guy to my north fired off two long range martyrs at me...

    Image

    I wondered what the catch was, the sting in the tail, the fly in the ointment...then I realised there wasn't one. I set up an intercept on both martyrs, to coincide with them both passing his frontline (to me) bases...

    Image
    Image

    I did feel bad, it was a newb mistake, but I guess it's how we learn...
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    madiranofo
     
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    Joined: Fri Oct 09, 2015 11:49 pm

Mon Nov 16, 2015 10:10 am

  • Used a navigator, pirate, assassin early followed later by a general to annoy a guy who was duel boxing or cheating and far away from him. It was my only unit in the area so I had to make the most of it.

    When defending a base 20 minutes before a driller lands, send 1 assassin, then 1 navigator, then absorb the last 10, then send the pirate to pick up the closest sub and when it returns home, pick up the furthest sub. Killed alot of 30 subs for 0.

    Target the enemy mine and have him send defenders there. Suddenly uturn and return to base then pick off small subs.

    Attacking base indirectly so he can never send his double agent or subs against my sub.

    Use his drillers floating across the map to fast travel with pirate to be near his factory then last minute redirect and take over the factory. Targeted an ally base so my sub would fly without notification that I was attacking him to be directly over his queen's base, then suicide attack his queen but at the last 10 minutes redirect to see if his queen flees then snipe the queen.
    rlin81
     
    Posts: 440
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Mon Nov 16, 2015 10:56 am

Mon Nov 16, 2015 12:39 pm

  • My best moment for now was in my last game. I had two players who attacked me from the first day. One (orange) constantly sent subs with six drillers as soon as they were produced to keep me down and soon after that the other (brown), who offered me a non aggression pack at the start, started to attack me. I had two other neighbors. One (blue) built a mine and never came back, the other (pink) was neutral. I was able to capture blue's mine and found his queen together with a martyr. I sent a single driller which triggered the martyr but I had to retreat from the others. I started to contact the red player because he was a neighbor to orange and I hoped he could start attacks on orange to draw him away from me. Red wanted to help me but couldn't risk a fight with brown and because I retreated more and more there was no way for him to gift me drillers without brown noticing it. Meanwhile pink got eliminated by orange and before his queen died he sent me all his drillers and specialists. At this point I only got one outpost, a factory, completely sorrounded by brown and orange left but I had 140 drillers and an infiltrator, a queen, a sentry, a hypnotist, 4 saboteurs, 2 thieves, a helmsan, a revered elder and a pirate. They still tried to kill my queen but she was so heavily guarded that they soon stopped. I even managed to intercept one of brown's martyrs together with 68 drillers at his factory. To avoid losing that factory he gifted it to me (Would have been better to let the martyr blow up, he lost the factory anyway). At this time only we three and red and purple were left. Brown even tried to negotiate a cease of fire with me, but we weren't able to find an agreement. At this time I promoted my hypnotist to a king and left him with my queen together with 100 drillers. This way my queen was basically invincible. He would have needed nearly 200 drillers on a single sub to capture the outpost and I still had that sentry. Brown started to threaten me with two martyrs, but I was able to intercept one and he moved the other away. Now my comeback started. I attacked brown's and orange's outpost with my helmsman/infiltrator/thief combo and together with the over 100 drillers on that sub and the king at my homebase I was actually able to conquer their outposts and even got more drillers after the fight than before. Now they were retreating from me. Red build three mines at once and started to turtle and purple was holding up against orange's attacks. Red, brown and orange had a tight race to 200 NP and orange was in the lead. But he made the mistake to capture purple's mine and wasn't able to hold it. He lost 20% of his NP this way and another 20% when I captured his mine. I just steamrolled through their outposts, conquering every one of them on the way to the mines and leaving them back defenseless, sending every single driller to the next oupost. I was able to capture oranges queen and was close to kill brown's too but red won the game before I got her. Even though I ended up 4th it still feels like a win. I was so close to resign at day 4 but I didn't and in the end I was really able to fight back. Orange was defeated and I was stronger then brown, he only had more NP.

    TL;DR: Two players pushed me back to a single outpost but in the end I was not only able to survive but I crushed one player with a driller generating attack combo and was close to kill the other.
    kinc4id
     
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Wed Jan 27, 2016 10:01 am

  • Help community

    There are a plethora of tactical maneuvers and strategies but none of them are more satisfying than the ones that steel the victory right from under thier nose. So I am making this thread so you can have a place to post your amazing maneuvers that will made your opponents quake so we don't have to go through that ourselves. Brimg out your inner troll and show your opponent who is the craftiest of them all.
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    chariot rider
     
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