The person wasn't being brilliant, but he did think of an idea that was.
Um what? I fail to see the distinction. It sounds to me like you're saying Albert Einstein wasn't a genius, he just had lots of genius ideas. Doesn't one follow the other?
The only reason he succeeded was because the other person couldn't reject the funding. So you call him brilliant because funding can't be rejected? If funding could be rejected, he wouldn't have succeeded.
"I would have won if he didn't have more drillers than me!" "I would have won if he didn't have more allies than me!"
Do you see what I'm saying? Probably not, actually, so I'll outline it. Mr. Funding got himself into a position where he could do this fairly (I assume), then used this advantage within the rules. You're suggesting that the rules be changed, though, but I'll get to that later.
If the game had started out with rejection of funding being an option, then there WOULD be a balance in gameplay. Every action has its risks, and funding needs to be a risk for both players, not just for the person funding.
I actually do agree that risks create some balance in gameplay, but part of the strength of Subterfuge is its mathematical predictability.
The idea has been tossed around, though, other places in the forums, that perhaps funding should have a drawback. I'm not opposed to that.
As for 'doing the same', well you can't, not when you have less neptunium than your enemy.
No, you can't. But did he start with more neptunium than you? No he did not. He started the game in exactly the same place as everyone else. Is it unfair to mine faster than everyone else too?
This sounds like you're complaining about him having an advantage again. What's the difference between this and saying,
"He has more pieces than me, so of course I'm in checkmate!"
Well, he has more pieces because you lost more pieces than he did.
When the Devs created this game, I seriously don't think they intended funding to be used in this way.
Ohhhh, I see. I have to play exactly how Ron and Noel would play if I want to play fairly. That makes sense.
Again, I don't want to play a game where all my decisions were made by the devs a year ago. I doubt they intended half their specialists to be used the way they are now.
And if it is against the Dev's intentions, then basically its a 'bug' that needs to be reported and fixed right away.
I'm not even going to bother responding to that.
For example, the Devs intended 1 specialist hire per 17 hours. They didn't intend for you to go in and change that, and if it is changed, somehow, would you say it would be unfair?
Right, but that's what's called "cheating."
Cheating is when you do something that doesn't fall within the rules of the game.
Funding is within the rules of the game.
Mr. Funding didn't cheat. He played with the advantages he saw within the game.
And more importantly, where is the boundary between fair and unfair? The most logical of these boundaries is to consider what would happen in real life. That's the most used path of logic and most common common sense, and its why we were all discussing real life situations in previous posts. Of course, the Devs can't implement everything in real life (e.g. Why doesn't the current of the ocean change?), but they can implement this without too much trouble. So they should! Otherwise people will be mislead into unconsciously thinking it can.
Have you ever heard the saying, "Life isn't fair"?
Part of the beauty of games is that they create an environment in which everything is fair, a trait is
unlike the world around us. There's a reason they call it "escapism"
Your entire premise is misguided. I don't know what else to say.
And realising that it can't is hardly to do with anything related to intelligence, its simply luck, and I like to think that subterfuge does not rely on luck. So for the sake of balancing the game, you should be able to reject funding. And not only that, but I would like to be able to reject gifts from other players as well. In real life, why would the sub have to dock at my outpost? "It contains a king, and I'm not letting that come onto my outpost..."
Although this doesn't relate directly to what you're saying, you did give me a very good example with the king.
Keep in mind that gifting someone a king is a risk. Kings may have a large drawback, but they have a *huge* upside.
The funding is very similar. There's the drawback that your allies won't trust you, but keep in mind that funding is a
good thing to have in most scenarios. It provides enormous boosts to your production and power.
And I'm not whining because this has happened to me, I simply feel sorry for the people that it has happened to. They haven't been able to do anything about it other than attempt to convince their rather-doubtful allies, only to realise they can't and resigning.
I just don't see the difference between this and any other situation in the game. Spreading lies is also free. Should we ban that? A pir/nav/assassin sub is also a huge advantage. Should we ban that?
Honestly, this sounds to me like you want everyone to get a participation award and for there to be no winners and no losers.
This isn't peewee football, man. People win and people lose. It's not a game otherwise.
I'm done arguing over this. As Bigred so wisely pointed out, this isn't worth fighting over. I've made my points abundantly clear, but it's like arguing with a statue.
"Can I make a suggestion that doesn't involve violence, or is this the wrong crowd for that?" -Hoban 'Wash' Washburn, Serenity