topkilla wrote:Critical Changes:- Engineer
Global: Repairs 25% of the drillers you lose in combat (rounded up) after each combat you win. Local: 25% are repaired after combat taking place where Engineer is present (rounded up).
Recommend change:
-Remove the ability of the Engineer to repair more drillers than were lost.
- Tycoon
Global: Speeds up your driller production rate by 50%. Local: Produces 3 additional drillers with each production cycle while at a factory.
Recommend change:
-Tycoon's also decrease energy supply.
And/Or
-Tycoons production rate is decreased.
And/Or
-Tycoon's make factories produce # less drillers per cycle.
- Admiral
Global: Increases speed of all your subs that aren't carrying specialists by 50%. Local: Admiral travels 2x faster than ordinary subs.
Recommend change:
-Remove the ability for Admiral's speed to stack
Or
-Decrease the speed boost from 50% to 25%
- King
Global: Destroys 1 enemy driller for every 3 of your drillers that remain after specialist phase in every combat you are involved. Reduces max shield charge of all your outposts by 20, except at King's outpost, where it is increased by 20.
Recommend change:
-King's also decrease electrical supply by 50.
For the tycoon, I've actually been thinking of giving the effects of funding without actually being funded. That would be the equivalent of 33% increase in production speed and 50 extra electricity cap. Let him keep his local effect.
For the admiral, me and JD were talking about a system which went something like
(Number of Admirals: speed factor)
1: 1.50
2: 1.84
3: 2.20
4: 2.49
5: 2.75
6: 3.00
....etc.
note that these are given by the function
f(x) = f(x-1)+(sqrt(f(x-1)/(2(x+1)))
It just might be a little messy to list on the upgrades panel.
And I don't think we should change it from 50 to 25, that's just too drastic. 4 adirals will only give you the ability of a helmsman everywhere.
It seems strange that you've been arguing all this time that this spec is too OP and only giving it a -50 cap.
Someone with 3 kings will only lose 150 drillers. Consider the fact that most people start expanding into others' territory right after their first king. I'd propose something much more drastic such as a -12 or something to all generators.