nojo34 wrote:TK, I agree with most of the solutions, but the visions specs? Those are completely balanced in opinion. When you choose a vision spec you are giving up the option to hire something else that can be used in combat. That within itself is enough to balance the vision specialists out.
topkilla wrote: Someone has already said this exact same thing and I already explained why. With pictures. Go back a few pages and look. <3
That might have been me. While you do make a good point, i still think all the vision specs are balanced. Even though they are great at there job of seeing more of the map. I must not have seen your reply in the sea of posts. [Found it and im about to make my stand]
topkilla wrote:It's not though. Not with stacking.
Yes, but my same argument applies. What would you rather have. A king, tycoon or general. Or two intel officers?
topkilla wrote:Yes, the vision specs are absolutely 'fair' in the idea that they cost a hire.
No. They really are not balanced. At least, when they are stacked. See, vision/fog of war is an extremely important aspect of the game. - It directly relates to diplomacy.
Seeing more of the map does directly relate to diplomacy; however, diplomacy is not the only aspect of subterfuge you need to win. You also need to fight some wars. Have you ever tried to win a game from purely diplomacy, fighting nobody and trying to mine with your 10 starting outposts? As fun as it is, you have to mix diplomacy and war. You need a balanced and wide range of specialists to win (except the king, but everything has already been said about him.) I personally think hiring two of any vision spec is a bit much.
topkilla wrote: Even with a single Intel Officer hire, which doesn't sound like much, you get a massive boost to your vision. - Allowing you to see roughly 2, maybe 3 bases into your neighbors. As opposed to the 1, maybe 2 bases of standard sonar. That effect removes all immediate risk of initiating an attack.
No. A immediate risk of an attack is still present. You can see 1 maybe 2 more bases into the enemy territory. Being able to see an attack early allows you to prepare sooner, it is much harder to defend when you are 1-2-3 combat specs behind.