Balance Update Ideas. Ron and Noel want your opinion.

Strategy, feedback, or anything SUBTERFUGE-related

  • janitorialduties wrote:Hypnotist buff is unnessicary.
    Sentry is already getting nerf by range. Princess and Intellegence officer have already been stated.
    King nerf might make sense, thought I don't know how hard it might be to implement.

    Seems like you prefer topkilla's ideas.
    Oh well, least you could do is let the devs read it right?

    Hypnotist is to stop someone from getting too many kings. It also makes sense: what's to say that the captured hypnotist doesn't hypnotise the person trying to hypnotise him?

    When you say 'Princess and Intellegence officer have already been stated.' Do you mean they've already been addressed by Topkilla, or you've already told the Devs the linear stacking idea?
    Kings aren't OP

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  • The devs have access to these forums just as we do if that's what you mean.
    Linear stacking does not solve the problem, it does help a bit.

    As with the hypnotist- the king is already getting a nerf, a nerf that hampers his already very situational predecessor is not needed.
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  • tw2000 wrote:Seems like you prefer topkilla's ideas.


    :lol:
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  • topkilla wrote: :lol:

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  • I don't know if this has been posted, but one thing I would like to see changed is the specialist, mainly the pirate/assassin/navigator combo that attacks with zero drillers and kills the specialists and then gets away. Even when the sub they are attacking has more drillers.
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  • krygon wrote:I don't know if this has been posted, but one thing I would like to see changed is the specialist, mainly the pirate/assassin/navigator combo that attacks with zero drillers and kills the specialists and then gets away. Even when the sub they are attacking has more drillers.


    But they don't get away, if the attack sub is carrying no drillers and the attacker has no Generals at home, the pirate nav assassin kill the specialists, loses the driller fight, then gets carted away by the (probably now assassinated) defender.
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  • janitorialduties wrote:The devs have access to these forums just as we do if that's what you mean.
    Linear stacking does not solve the problem, it does help a bit.

    As with the hypnotist- the king is already getting a nerf, a nerf that hampers his already very situational predecessor is not needed.

    Well I do sorta doubt that this update will be the last balance update.
    From what you guys are saying, -50 electricity cap for the King is just hardly going to have any effect on the player with the king. Consider the fact that it only decreases their absolute power by 66 drillers, while still increasing apparent driller production and electricity cap by a third.
    Kings aren't OP

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  • If the devs want a complex fix that may work, go with TKs. If they want a simple fix, there are two quick and easy options:

    1. Eliminate the global effects of all specialists after the first of each type.

    Or

    2. Reduce the power so it takes longer to overpower. For example, King kills 1 for every 4 or 5, admiral increases speed .2 or .25, general kills 7 or 8 globally, etc.

    Either of the two options balance the game and make entry level specs more desirable. KISS works best.
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  • Idea: Admiral nerf:

    decrease the speed increased from 50% to 25%, however, makes it effects multiplicative so to have an incentive to get more admirals.
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    That should sum it up.
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  • Topic Update
    After sending your folks feedback, Ron sent me this email-

    thanks for compiling this!

    we don't have plans for a rules update at the moment (any specialist tweak counts as a rule update). if we do in the future we'll go over these in details and discuss with the community on the forums.

    ron


    I talk a bit to them about this email and I'll keep you updated.

    Please hold comments on the matter back, until I get back from them.


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