[Game Balance] Stacking Global effects is it a problem?

Strategy, feedback, or anything SUBTERFUGE-related

  • Aparently there's rumors that when Engineers are stacked high they actually produce drillers after a fight (when repair rate is at 125%). Walk in with 200 men and walk out with 205, without the help of a thief.
    The wiki sets a cap at 100% but like I said, there's rumors. I'll be getting confirmation on it in a day or so and post a screen shot. And I'll post a bug report if the cap is indeed supposed to be 100% repair rate.
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    janitorialduties
     
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  • janitorialduties wrote:*Cough* kings stack unbalanced *cough cough*

    Oh yeah. Multiple Kings would just break the game, you're right.

    I still don't like the idea of diminishing returns though for this game. Perhaps the King's negative aspect (losing shield) could be reworked into something new that actually can negatively stack as well.
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    kevlargolem
     
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  • kevlargolem wrote:
    janitorialduties wrote:*Cough* kings stack unbalanced *cough cough*
    Perhaps the King's negative aspect (losing shield) could be reworked into something new that actually can negatively stack as well.

    Ahhhhh.....finally. A good idea
    It should be: decreases your driller production by 1 per factory per production cycle (like the MoE). In this case having 1 king is probably the most someone would do. But then again, I feel like now the King is a bit UP (under-powered) because having 2 would ruin your production rate, and having 3 would effectively half it, although you could counter that by having 2 tycoons. Actually mentioning tycoons, I don't think it would be that UP anymore.
    Kings aren't OP

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    tw2000
     
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