Turtle power ruins games

Strategy, feedback, or anything SUBTERFUGE-related
Wed Dec 02, 2015 6:49 pm

  • paradox486 wrote:no one wins from turtle being so powerful.


    Except of course, the person who wins.

    As pointed out above, you could have slugged your way through outpost after outpost instead. But the person under attack made a strategic choice to retreat, basically gifting you their outposts.

    Now you have a strategic choice. Commit tons of resources to finishing them off. Commit less resources to contain them in their turtle shell. Or leave them alone, and hope that they stay frozen in that base, fearful that if they try to reach out again, they will lose their turtle.

    This is not an elimination based game. At least, not under the the current game modes.
    User avatar
    kevlargolem
     
    Posts: 266
    Joined: Sun Nov 08, 2015 10:56 am

Wed Dec 02, 2015 6:55 pm

  • Turtling is just smart play, not "game ruining." I'm sure they're just as upset about you taking all their bases as you are about them turtling, if not more so. Should we start a thread saying that "Attacking while more powerful ruins games" as well?
    What they did is condense their units in order to make a more powerful force. People do that all the time with large empires too. The only difference is empire size.
    The thing about this game is that, when stabbed in the back, it can be very difficult to survive. Turtling is one way to do that. I believe the game would be *less* fair if we eliminated turtling, since the move has very distinct advantages and disadvantages.
    I hate being hit by the turtles too. But avoiding that is all a part of the game. I won't tell you how to do that, though, since I need to keep some secrets ;D
    "Can I make a suggestion that doesn't involve violence, or is this the wrong crowd for that?" -Hoban 'Wash' Washburn, Serenity
    User avatar
    roadkiehl
     
    Posts: 777
    Joined: Sat Aug 29, 2015 12:43 pm
    Location: Above It All

Wed Dec 02, 2015 8:06 pm

  • paradox486 wrote:...but you can ruin someone else's chances at victory by sitting on your 1 outpost for a few days and then striking them while they are going toe to toe with another powerful player even if the turtling player only has 150 drillers, 10 specialists is not hard to pull off they can deal massive damage to whoever they choose and then retreat back to their 1 base to repeat the process whenever they want.

    So, your complaint is that the person who you have been attacking and have forced down to 1 outpost might be able to strike back at you?

    If I were you I would start a conversation with the turtle and agree that you wont try to eliminate them if they don't counter attack you. Remind them that an elimination would appear on their profile and you don't want to do that.
    I would then start a conversation with all of their neighbours telling them that you will let them have the outpost without contention if they want to take care of the drillers/specialists.
    Result: The turtle is now being attacked by others and they become better targets for the rage attack that is coming.
    Champinoman
     
    Posts: 276
    Joined: Tue Feb 17, 2015 2:07 pm

Wed Dec 02, 2015 9:19 pm

  • Here's an idea: Martyr/Nav/Smuggler, Helmsman, or Admiral so you can outrun his pirate and just taunt him with that combo keeping him in the turtle. As long as he stays turtling he poses no threat what so ever. If he strikes with that large force strike back and make him retreat again though this time he will be a little weaker than before if you did a good job
    *Insert clever saying here
    frenchytheasian
     
    Posts: 44
    Joined: Fri Oct 23, 2015 10:28 am

Wed Dec 02, 2015 9:54 pm

  • There is a very good way for you to not really care about the turtle.
    You don't really have to defend yourself near the turtle all that much. If he counter attacks you he may only be able to get maybe 3 outposts at most. Hence he now has 4 outposts. Gift him the outposts, become allies with him. Then you will have given 3 outposts but you will have the power of the most turtle guy in the game on your side. You and him can attack someone. And because his driller and specialist density is so high, he usually attacks and wins other outsposts with ease, especially in a 2v1. Result: although he doesn't have the mines or outposts required to win, you do, and you win eventually because you and him are now allies. The 3 outposts you gave him was just a sacrifice. And the turtle is better off too. Together you managed to probably get a few players eliminated or almost eliminated and since the turtle now also has a few outposts he can probably come 2nd or 3rd usually.
    This is a pretty safe method IF the turtle isn't a jerk and takes more of your outposts to start. But usually he won't do this.
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
    User avatar
    tw2000
     
    Posts: 1135
    Joined: Sat Oct 17, 2015 3:52 pm
    Location: New Zealand

Wed Dec 02, 2015 11:44 pm

  • frenchytheasian wrote:Here's an idea: Martyr/Nav/Smuggler, Helmsman, or Admiral so you can outrun his pirate and just taunt him with that combo keeping him in the turtle. As long as he stays turtling he poses no threat what so ever. If he strikes with that large force strike back and make him retreat again though this time he will be a little weaker than before if you did a good job


    yes I believe I mentioned that there are a few combo's that can counter a turtle and that's helpful but that still doesn't explain why it's fair for a player with 1 base to be able to hold back half an army if you don't have just the right combo.
    paradox486
     
    Posts: 21
    Joined: Mon Nov 09, 2015 7:41 pm

Wed Dec 02, 2015 11:48 pm

  • Champinoman wrote:
    paradox486 wrote:...but you can ruin someone else's chances at victory by sitting on your 1 outpost for a few days and then striking them while they are going toe to toe with another powerful player even if the turtling player only has 150 drillers, 10 specialists is not hard to pull off they can deal massive damage to whoever they choose and then retreat back to their 1 base to repeat the process whenever they want.

    So, your complaint is that the person who you have been attacking and have forced down to 1 outpost might be able to strike back at you?

    If I were you I would start a conversation with the turtle and agree that you wont try to eliminate them if they don't counter attack you. Remind them that an elimination would appear on their profile and you don't want to do that.
    I would then start a conversation with all of their neighbours telling them that you will let them have the outpost without contention if they want to take care of the drillers/specialists.
    Result: The turtle is now being attacked by others and they become better targets for the rage attack that is coming.


    Well if I were the player forced to turtle of course i'd agree not to attack the guy who just pushed me down to 1 base and then just wait until i had a chance to attack him when he's preoccupied. Who wouldn't make that deal?

    I'm not trying to be rude but have you guys ever spent time on the internet? It's not really known for everyone want to hold hands and get along, add a competitive game to the mix and someone who just beat you back into a corner. I'm amazed there isn't a profanity filter in game.
    paradox486
     
    Posts: 21
    Joined: Mon Nov 09, 2015 7:41 pm

Wed Dec 02, 2015 11:56 pm

  • roadkiehl wrote:Turtling is just smart play, not "game ruining." I'm sure they're just as upset about you taking all their bases as you are about them turtling, if not more so. Should we start a thread saying that "Attacking while more powerful ruins games" as well?
    What they did is condense their units in order to make a more powerful force. People do that all the time with large empires too. The only difference is empire size.
    The thing about this game is that, when stabbed in the back, it can be very difficult to survive. Turtling is one way to do that. I believe the game would be *less* fair if we eliminated turtling, since the move has very distinct advantages and disadvantages.
    I hate being hit by the turtles too. But avoiding that is all a part of the game. I won't tell you how to do that, though, since I need to keep some secrets ;D


    personally, me losing to another player who's out played me is still very much fun because I learn and get to see new strategies. 1 guy sitting in an un killable base is ridiculous. Any PVP game that has something un stoppable is broken and should be re balanced.
    paradox486
     
    Posts: 21
    Joined: Mon Nov 09, 2015 7:41 pm

Thu Dec 03, 2015 12:04 am

  • So I want to make sure I got this straight.

    Player 1:
    +200 drillers a day
    550 of 700 driller cap

    Player 2:
    +36 drillers a day
    80 of 150 driller cap

    Player 1 can't finish off Player 2

    No one has a problem with that?

    I don't have a degree in mathematics but I'm having trouble seeing how anyone can argue that this makes sense.
    paradox486
     
    Posts: 21
    Joined: Mon Nov 09, 2015 7:41 pm

Thu Dec 03, 2015 12:50 am

  • paradox486 wrote:So I want to make sure I got this straight.

    Player 1:
    +200 drillers a day
    550 of 700 driller cap

    Player 2:
    +36 drillers a day
    80 of 150 driller cap

    Player 1 can't finish off Player 2

    No one has a problem with that?

    I don't have a degree in mathematics but I'm having trouble seeing how anyone can argue that this makes sense.

    Yeah actually I have a problem with that :D

    Firstly, He probably has like 10 specialists there. Typically they go something along the lines of: queen, pirate, minister of energy, security chief, king, princess, sentry, foreman, saboteurs.
    So adding everything in we get about 80 shield + 600 electricity output + 44 drillers a day + princess and sentry combo + saboteurs. Note that I am taking the effect of the king into account here. e.g. It would be 450 driller cap, but the king effectively makes that equivalent to 600.

    So yeah thats my problem :P
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
    User avatar
    tw2000
     
    Posts: 1135
    Joined: Sat Oct 17, 2015 3:52 pm
    Location: New Zealand

PreviousNext


Return to General




Information
  • Who is online
  • Users browsing this forum: No registered users and 22 guests