How I would rework specialists to provide variable gameplay:

Strategy, feedback, or anything SUBTERFUGE-related

  • How to prevent stacking of global abilities?

    Don't allow them to stack.


    End of thread.
    samborin
     
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  • mathwhiz9 wrote:I think everyone here is mental. The devs have an amazing game, and so what if some things are better than others.


    Ayy! Finally someone who agrees! As I said, the devs aren't going to go through and change all the specialists, just because "it's unbalanced boo-hoo."
    R10t--
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  • this game contain 2 playstyle

    1 for strategy. so man power, better place and good timing is the core

    2 is diplomation. this core make the game interesting. some can predictable and some not.

    combine that two element the player still can balance or unbalance them out when playing. (the specialist stacking used)

    *ps : player still can balace thing before too late. but sometime some people had stubborn mind to cooperate

    prevent them to add more stack sure more real action in battle field than some of rant. *no offense

    stacking is allowed to game rule, so if you cant handle it every time. choose to nerf it ?

    Out Of topic case:
    it just sad looking at diplomat nerf too much already now. and some thread suggest to buff him again ? i can feel some dejavu feeling with rework thing here.
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  • r10t-- wrote:
    mathwhiz9 wrote:I think everyone here is mental. The devs have an amazing game, and so what if some things are better than others.


    Ayy! Finally someone who agrees! As I said, the devs aren't going to go through and change all the specialists, just because "it's unbalanced boo-hoo."


    As I've said, I'm not begging for changes. I'm suggesting possible changes to start a discussion about improving the game overall. - With the current state of the game, there's very little variation between games. It's all about who can score the most kings.
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  • topkilla wrote:With the current state of the game, there's very little variation between games. It's all about who can score the most kings.


    So why are we talking about changes to anything other than the king stacking?
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  • topkilla wrote:With the current state of the game, there's very little variation between games. It's all about who can score the most kings.

    I would disagree with this, I think only one of the 21 games I've been in has ended in a King race. I've medaled in 1 third of my games and I've never used a king to do it.
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  • samborin wrote:
    topkilla wrote:With the current state of the game, there's very little variation between games. It's all about who can score the most kings.


    So why are we talking about changes to anything other than the king stacking?


    Because it's a complex problem that expands further than just Kings. Part of the problem is the Kings themselves. Part of the problem is the lack of a good negative ability to counter the positive bailies (overall). Part of it is that theirs a lot of specialists strong in the early game that become extremely weak, or mostly useless, the longer the game goes on.
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  • v3xt wrote:
    topkilla wrote:With the current state of the game, there's very little variation between games. It's all about who can score the most kings.

    I would disagree with this, I think only one of the 21 games I've been in has ended in a King race. I've medaled in 1 third of my games and I've never used a king to do it.


    There's no way thats true. It's much more likely that you haven't noticed. Because I know of at least one game you've played where it has happened.
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  • topkilla wrote:
    samborin wrote:
    topkilla wrote:With the current state of the game, there's very little variation between games. It's all about who can score the most kings.


    So why are we talking about changes to anything other than the king stacking?


    Because it's a complex problem that expands further than just Kings. Part of the problem is the Kings themselves. Part of the problem is the lack of a good negative ability to counter the positive bailies (overall). Part of it is that theirs a lot of specialists strong in the early game that become extremely weak, or mostly useless, the longer the game goes on.


    If one King and one engineer and one Admiral and one Tycoon are fairly balanced, why not go to the simple solution and remove global effects stacking with each other?

    Jacking up navigator to the point of only being usable alongside a speed specialist does nothing for fixing the king stack.
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  • samborin wrote:If one King and one engineer and one Admiral and one Tycoon are fairly balanced, why not go to the simple solution and remove global effects stacking with each other?

    Jacking up navigator to the point of only being usable alongside a speed specialist does nothing for fixing the king stack.


    It's not that 1 King, Admiral, or Tycoon is 'balanced'. It's that the Admiral speed stack breaks the game and the King/Tycoon have huge upside and no downside. I'm not about eliminating or limiting choices, which would be done by completely removing the stacking. I'm about bringing in opposing attributes that makes you weight the pros and cons a lot more closely.


    Honestly, I'm quite surprised the Navigator currently doesn't travel at a speed slower than 1. - However, this hypothetical change would allow the Nav to target ships, like a slow speed pirate. So a deduction to speed makes perfect sense. Due to the very high mobility.

    And lets be real, 75%+ of the time, the Nav is combined with a speed boost. So the only true thing this speed reduction does is weaken early game, bully-queen hunting.
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