pandasecret wrote:We can have two possible victory conditions for Checkmate: (1) The person with most targets eliminated wins or (2) last person alive wins.
I will ask a friend to randomize all those participating in a list and have him PM you your target. (He does not play Subterfuge so he will be using my account).
Otherwise if thekorfballer doesn't want to play Checkmate, he can do that if he agrees
Play the first version. Seroiusly, if you play the second, some people might not attack at all. You stated something about the fun in the twist to the game right? Well not everyone would sacrifice a win for fun you know... In fact, you also misunderstood my induction from the 1 to 10 labelling for the players. I'll put it in another way. Suppose you have 3 players. If you don't attack your next player, he'll be able to attack the person that's supposed to be attacking you with everything he has. Meaning you'll be able to sit around and build up your forces so that when (and if) the person you're supposed to be attacking eliminates the person that's supposed to be attacking you, you now have a LOT of resources and the other will have just used all his on eliminating the person that's supposed to be attacking you. On the other hand, if you play the first version (most eleminations = win) then if you just sit around defending you definitely WON'T win. So I'd encourage the first version. Also since I won't be playing I could help set up the initial cycle of targets.