ESG05 Ideas!

Strategy, feedback, or anything SUBTERFUGE-related
Mon Mar 14, 2016 4:13 pm

  • I was wondering if after all these years you'd like to meet.
    Panda's not dead. I have an idea:

    Bridge of Spies:
    Cannot move units until after 2 days(or whatever amount)

    The Martians:
    You can only message one person(no public chat), who is randomized in the beginning of the game (each person has someone else, so everyone has 1 person messaging them.

    Charitable funding:
    Must fund everyone, and tell them a good pun
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    square
     
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Mon Mar 14, 2016 4:58 pm

  • square wrote:I was wondering if after all these years you'd like to meet.
    Panda's not dead. I have an idea:

    Bridge of Spies:
    Cannot move units until after 2 days(or whatever amount)

    The Martians:
    You can only message one person(no public chat), who is randomized in the beginning of the game (each person has someone else, so everyone has 1 person messaging them.

    Charitable funding:
    Must fund everyone, and tell them a good pun



    Bridge of spies: Very similar to cold war, but 2 days not 10. It lasted over a month. Was a HUGE stalemate. (At least in my game, there where 2)

    The Martians: I Loved the book. Can you talk to the person back? It sounds like a good idea on paper, but because Subterfuge is a very diplomatic game, this idea ruins my favorite aspect.

    Charitable funding: I'm good at puns. (Citation: My life.)
    Simply put, my job here is to keep the forums afloat through any means necessary
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    nojo34
     
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Tue Mar 15, 2016 7:22 am

  • I liked magic number;

    At the beginning of each day you may pick a number and all subs you send must have that many drillers. Numbers don't have to be selected immediately but as long as you pick during that day the rest of the day has to be with that number
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Tue Mar 15, 2016 1:41 pm

  • Auction:
    Every 14h, the leading player will make all of their upcoming specialist hires known to the rest of the game. The other players can then bid for one of the specialists by offering drillers to the leading player. When the hires become available, the leading player will gift the specialist to the highest bidder, and the highest bidder gifts the offered drillers to the leader.

    Ex.
    Player A is in the lead.
    Player A has an Inspector, Tinkerer, or Lieutenant for hire, and announced this in the public chat.
    Player B says, "I bid 10 drillers for the inspector."
    Player C says, "I bid 20 drillers for the lieutenant."
    ...and so forth, until the hires become available.

    The desired specialist must be specified with the bids, and all bids must be in public chat. If the leader is passed during the bidding, the auction will proceed as if nothing has changed.
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    roadkiehl
     
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Tue Mar 15, 2016 3:59 pm

  • ^^^
    I think I like this version of auction more than the first one, but I'm not ready to play another round with those rules.
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Tue Mar 15, 2016 4:14 pm

  • I looked back at ideas for ESG 03, and blanc had this good one...(I edited rules a bit)
    Invisible Shield
    At the start of the game, you must disable shields. Every time you take an outpost, you must disable the shields. This also includes shields from Queen. So, it makes sec Chiefs useless and kings with no negative effects...
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Tue Mar 15, 2016 8:11 pm

  • roadkiehl wrote:Auction:
    Every 14h, the leading player will make all of their upcoming specialist hires known to the rest of the game. The other players can then bid for one of the specialists by offering drillers to the leading player. When the hires become available, the leading player will gift the specialist to the highest bidder, and the highest bidder gifts the offered drillers to the leader.


    This is a pretty cool idea, gives a slight disadvantage to the lead player. I foresee a second place warlord snowballing out of control and taking advantage of miners.

    I think in this case dominion might be an excellent candidate to pair with this game mode as the lead place would be the one with the most outposts/resources rather than the first poor sap who builds a mine.
    Last edited by janitorialduties on Tue Mar 15, 2016 8:13 pm, edited 1 time in total.
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Tue Mar 15, 2016 8:12 pm

  • janitorialduties wrote:
    roadkiehl wrote:Auction:
    Every 14h, the leading player will make all of their upcoming specialist hires known to the rest of the game. The other players can then bid for one of the specialists by offering drillers to the leading player. When the hires become available, the leading player will gift the specialist to the highest bidder, and the highest bidder gifts the offered drillers to the leader.


    This is a pretty cool idea, gives a slight disadvantage to the lead player. I foresee a second place warlord snowballing out of control and taking advantage of miners.

    I think in this case dominion might be an excellent candidate to pair with this game mode as the lead place would be the one with the most outposts/resources.


    I 100% agree with everything you said JD
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Tue Mar 15, 2016 8:15 pm

  • You responded so fast that I thought my message didn't post because I expected my post to be the last post lol. :shock:
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Tue Mar 15, 2016 8:16 pm

  • janitorialduties wrote:You responded so fast that I thought my message didn't post because I expected my post to be the last post lol. :shock:


    *Refresh page* ahh, no new posts. *Refresh page* ahh, no new posts. *Refresh page* Ohh, JD posted something?!?!?

    I am really bored
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