tw2000 wrote:Actually isn't the whole point of 1v1 games to see who's better? So we should be focusing on minimizing the impact of luck...
(I can hear a huge disagreement comin already)
turnout wrote:You're never going to perfectly balance this game because it's not designed to be a perfectly balanced game. Luck plays a role. The great thing about Subterfuge is that there are enough elements under the player's control to give the game depth and allow strategy to win over luck.
Not a huge disagreement here, because, well, I think that you are both right.
The best way to play a fair, balanced game is to have a mirrored map. Unfortunately, that is unavailable.
While I think that it makes sense to attempt to make the beginning an even start, even if both get ten outposts, that doesn't mean that it will be even - one may get more factories, one could have a stronger cluster of outposts based on proximity or from having factories outside the generators, etc.
The best way to limit the luck factor of specialists is to not hire them.
That said, I think that a big part of the fun of this game
IS the randomness involved. There is excitement about what hires you will get next, and concern over what your opponent will draw. You worry about getting that factory, and whether or not you can hold it. Those things are good.
I am not opposed to restrictions in an attempt to make the game more fair. But I do think that the more limited a game becomes, generally the less fun it becomes as well. Also...what is more fun than your opponent
THINKING he has an edge, only to find out that you hired the perfect counter specialist (as opposed to what is considered the "best")?
"No man chooses evil because it is evil; he only mistakes it for happiness, the good he seeks."
-- Mary Wollstonecraft