Tutorial Video's- Specialist Scripts

Strategy, feedback, or anything SUBTERFUGE-related

  • Awesome, Thanks!
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  • Someone's semester ended.
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  • Image Foreman
    The Foreman is a Promotable Production Specialist who's description reads:
    Local Effect: Produce 6 additional drillers with each production cycle at a factory

    The Role of the Foreman
    The Foreman acts as a move- able factory that can help compensate for a lower production rate or snowball an advantage.

    Using the Foreman
    Upon hire it is recommended to have your Queen located on a Factory outpost to maximize the output the Foreman Provides.
    Placing a Foreman on a front line Factory double's the outposts driller output making it both harder for an opponent to take and easier to launch an offense.
    Be careful as a Foreman has no speed or offensive capabilities of her own and can be caught if left unattended

    Combo's with the Foreman
    -The Smuggler Cheese-
    Because of the Smugglers 3 times speed it is possible to shuffle the Foreman around so that she produces double drillers at two factories.

    The foreman specializes with other production related specialist, like the Tycoon, Tinkerer, and his promotion the Minister of Energy.
    She is not effected by the Minister of Energies Debuff on production.

    The Foreman can be picked off by Speed or Assassins having no combat ability or speed of her own.
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  • I think I'll be able to help by suggesting changes (or just giving ideas) on how to use certain specialists (spec analysis, sort of)
    Last edited by tw2000 on Wed May 04, 2016 9:21 pm, edited 1 time in total.
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  • ImagePrincess

    The Princess is a Vision Specialist with a description that reads:
    Increases her outpost's sonar range by 50%. If you lose control of your Queen, the closest Princess becomes the new Queen.

    Role of the Princess
    The Princess acts as a way to extend the your vision and the effective range of some specialists while also providing an out when your queen is dire straits. Her ability stacks with other range providing specialists.

    -Using the Princess's range-
    The Princess can cut though the fog of war, allowing you to see driller movement, specialist hires, and gifts between other opponents. This information can be crucial in decision making. This increase in Range also allows the Pirate and his combo's to select their targets from a greater distance and extend the range of the Sentry

    -Using the Princess as a New Queen-
    You may want to hire a Princess if you feel your Queen being pressured by enemy specialists, be sure to separate the Princess from her predecessor. A more creative way to use the Princess is to instantly transport your Queen and her hires to the other side of the map.

    Combo's with the Princess-
    -Eye of Sauron-
    Stack Sentries and Princess's on a single outpost and this can extend the range of the Senty tremendously- even to completely cover your territory. 5% per Sentry of a subs drillers every 2 hrs can hurt when a sub of 100 meanders into the sentries range on accident.

    -The Switch-
    Using a Princess, Your Queen, and A Diplomat, you can suicide your current Queen, and upon death your Princess will succeed the Throne allowing you to teleport your Queen's hires to a much needed area. The Diplomat can be used to negotiate the release of the Queen allowing you to repeat the process.
    Recommended hires would be the Double Agent or Martyr.
    It should be noted that a released Queen will become a princess upon recapture.

    Specialists that Synergize with the Princess are
    The Pirate and his Combo's
    Sentries
    The Intelligence Officer
    Diplomat
    Other Princess's
    It should be noted that opponents Queens can be hypnotized into princess's.
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  • The Queen Switching is a fairly advance and rare technique but probably one of the coolest ones. Should I take it out?
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  • janitorialduties wrote:The Queen Switching is a fairly advance and rare technique but probably one of the coolest ones. Should I take it out?

    nope leave it in, it's one of the gems here :)
    Kings aren't OP

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  • For martyrs, I would add in that they should NOT send a martyr by itself at another outpost, only at another sub. I've seen so many beginners just send a martyr at an outpost, only to have them destroyed by 1 driller.
    Kings aren't OP

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  • Here are some ideas to write about for Generals (many of which I'm sure you know already)

    Generals are great for both attack and defence (they're especially good at defending, actually)
    Their speed effect also helps when attacking or when all other speed options are occupied.

    Multi-spec diplomat cheese (someone else gave it this name while complaining about it lol)
    This is just when you send specs at an outpost and get them back due to diplomat. In the end you'll take over the outpost

    Sub destroyer I
    You can send as many specs as you want by destroying the sub and retrieving the furthest spec with a pirate. The other specs will be retrieved by that spec.

    Sub destroyer II
    Get to navs and two pirates, and you can annihilate all incoming drillers by repeatedly crashing one nav pirate combo into the drillers, and retrieving it with the other nav pirate combo.

    Draining
    You can target a lone sub with a lowish number of drillers to destroy all drillers on that sub. If you have a navigator, you can do it without having to wait for the pirate to come back to outpost. You can also just send this sub into someone else's territory to make driller transportation for them very difficult.

    There's another idea I call the subs of death, which is another Subterfuge gem, but I won't reveal it because its pretty rare, and I needa keep some secrets hahaha.



    Assassins
    These are highly recommended compliments as they are a useful way of neutralising your opponents assassins, and they also come in 2, and destroy other specs.

    Pirate
    Generals are practically useless without these. They can be used for retrieving captured specialists or building one of many combos mentioned above

    Navigator
    Also highly recommended, as you can save time with the pirate. You can also use speed + nav to rescue captured specs, then turn the nav around.

    Sonar range + diplomat
    Surprisingly, with pirates, diplomats aren't even all that useful. You'll probably want to have one though, just in case you accidently end up with a captured spec at your enemy's outpost

    Saboteurs
    These come in 2 as well.

    Infiltrator
    These can take down shields and destroy drillers at the same time.

    Thief
    If you have a thief on board, you may even end up with more drillers than you started.

    Revered Elder (lol I just realised her name only has the vowel 'e')
    These are recommended as they can counter your opponents' assassins. Also, you can use them to counter any other specs which may disadvantage you, and also destroy drillers since the effect of generals is global.
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
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  • I Didn't think of using Navi's a ton with Generals. Good Catch.
    Someone else happened to claim the Generals so I'll leave it to them!
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