kingtwyf1 wrote:The game needs new promoted specialists. Chariot rider came up with the warden idea. That is a great idea because it isn't overpowering and captured specialists should be able to moved
This adds on to the warren idea
New promoted idea: if we can move specialists, why can't we execute them?
Thief: converts 15% of the enemy's drillers to your side when attacking or sub to sub combat. Promotable to mercenary
Mercenary: is able to execute captured enemy specialists at his outpost. Upon execution, steals 10% of that player's neptunium (if applicable). Travels 3x slower than ordinary Subs and can only execute 1 specialist every 6 hours
Flavor Text: It is the blood that we desire
What do you guys think
I also submitted a idea for a promoted Infiltrator - the Siege Master.
I like your idea but I don't think it needs the speed reduction or execution limit. Also, I don't see how Thief and Mercenary would be linked together: A man who specializes in sneaking in drillers suddenly knows how to behead people? It would make more sense as a promoted Assassin perhaps, and rename it Executioner.