Ok, fair enough. It's kind of a fine line, then.
I feel like it should be allowed to play with your friends in a public game. I know that's how I got my friends hooked on this game, and it's how I got hooked on the game. I guess what I'm saying is: it's a great way to introduce the game.
But you're right. We run into the problem of one experienced player having (at least) more information by having the ability to look at their friend's screen and more input than they would otherwise have into their friend's actions.
It occurs to me, though, that this problem is inherent in all games with noobs. Often, an experienced leader will become the pied piper of noobs and lead them all wherever they want.
While this is, again, not fair, I do think that it's good for the noobs. I know I learned how to play best when I was allied with a good player, even if I unknowingly screwed everyone else over.
I dunno, I guess what I'm saying is that it's a fine line. I like the idea that friends/family can play this game together, but at what cost?
I think there's a system to deal with this in Neptune's Pride (I hardly played that game, so if someone more familiar can confirm/deny this next paragraph, that would be great.) It has two ways to join games. One where you join a random game with pre-set options, and one where you can invite your friends to join you in a custom game. Perhaps the devs could do something similar? Have options to randomly join games that are set up automatically? And have several game options available? Then L2 players could create custom games with the option to invite friends?
"Can I make a suggestion that doesn't involve violence, or is this the wrong crowd for that?" -Hoban 'Wash' Washburn, Serenity