TW2000 Domination Tournament - Finished! zannalb won!

Strategy, feedback, or anything SUBTERFUGE-related

  • aclonicy wrote:So, is this tournament still happening, because nothing has been posted about it for a while.

    Ummm.....I have, just in the form of edits. Its starting in January remember? What else do you expect? Ok, maybe when you'll get more info. In that case: I'm not sure yet, but maybe around Christmas...
    Kings aren't OP

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  • Please count me in !
    deedee
     
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  • deedee wrote:Please count me in !

    Done!
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  • Details have been updated!
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  • Very colourful. You have me set as possible host. I only said possible because I don't know how to set up games. If someone could give me a quick lesson you could put me down for host.
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    mathwhiz9
     
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  • I can host PM me though so I get an email about it :)
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  • UPDATE: Max player cap changed from 64 (8x8) to 49 (7x7). Scoring system editied (see first post)
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  • I'll play
    obsidianrzr
     
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  • Can you make a ruling as to whether the games should be anonymous or not?

    Personally I think they should be anonymous.

    It might be a bit of a headache to organize but I think the benefits of anonymity will outweigh that. And we have time to plan it.
    It would also add a fun final "kick" to game results when it is revealed who was playing with who.

    There are two ways to go:

    Option A: Accept that the host will not be anonymous, as he will be giving out the invitations and will also be the first person in the game (simpler)
    When you make the brackets, don't release them to anybody except the hosts. That way people won't know who is in their game with them, other than the host.

    Option B: Try to make the host anonymous too (or at least somewhat anonymous). This is how to do it:

    You create the brackets, but don't release them to anybody.
    Hosts make their games.
    You PM each host to invite a different host to your game. You also PM the second host the list of players that they are to invite to the first host's game. That host then uses that PM invite code to send out invites to the other host's game.
    Example: you PM me to invite r10t-- to my game, and you PM r10t-- the guest list for my game
    r10t-- then sends that PM invite code to the people for MY game
    therefore the people in MY game don't know that I am the host, and I don't know who the people are in my game
    The people in my game will only know that r10t-- ISN'T the host, and I will only know that the people in my game are not the ones I sent PM's out to

    I think that's as anonymous as we can get it.

    What do you think?
    6payh
     
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  • 6payh wrote:Can you make a ruling as to whether the games should be anonymous or not?

    Personally I think they should be anonymous.

    It might be a bit of a headache to organize but I think the benefits of anonymity will outweigh that. And we have time to plan it.
    It would also add a fun final "kick" to game results when it is revealed who was playing with who.

    There are two ways to go:

    Option A: Accept that the host will not be anonymous, as he will be giving out the invitations and will also be the first person in the game (simpler)
    When you make the brackets, don't release them to anybody except the hosts. That way people won't know who is in their game with them, other than the host.

    Option B: Try to make the host anonymous too (or at least somewhat anonymous). This is how to do it:

    You create the brackets, but don't release them to anybody.
    Hosts make their games.
    You PM each host to invite a different host to your game. You also PM the second host the list of players that they are to invite to the first host's game. That host then uses that PM invite code to send out invites to the other host's game.
    Example: you PM me to invite r10t-- to my game, and you PM r10t-- the guest list for my game
    r10t-- then sends that PM invite code to the people for MY game
    therefore the people in MY game don't know that I am the host, and I don't know who the people are in my game
    The people in my game will only know that r10t-- ISN'T the host, and I will only know that the people in my game are not the ones I sent PM's out to

    I think that's as anonymous as we can get it.

    What do you think?

    I think it's fine to play not anonymously; it keeps it simple for more people and it lets you know who you're dealing with.
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