ESG 06 idea listing

Strategy, feedback, or anything SUBTERFUGE-related
Tue Apr 05, 2016 9:09 pm

  • Fractal drillers:
    If you ever want to send drillers from point A to point B, you must simultaneously send an equal number of drillers from point A to point C, where point C belongs to the same player as point B. If point A has an odd number of drillers, you can have a difference of 1 driller between the two launching subs.

    Ex.
    Jack wants to attack Jill's outpost, Sagan, from his outpost, Fate. Fate has 21 drillers. Therefore, Jack launches one sub with 11 drillers at Sagan, and another sub with 10 drillers at Congo, which is also owned by Jill. Jack cannot launch the second sub at any outpost that he owns or that is owned a third player.

    Ex.
    Jack wants to reinforce Fate from Smithrand. Smithrand has 26 drillers. Therefore, Jack launches one sub with 13 drillers at Fate and one sub with 13 drillers at El-Farolito, which he also owns. Jack cannot launch the second sub at any outpost owned by another player.

    If a player only has one outpost, any attacker must also send an equal attack at a different player. Those drillers cannot be gifted.
    Specialists can either a.) behave as normal or b.) behave the same way as drillers, depending on how complicated we want this to be.
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    roadkiehl
     
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Tue Apr 05, 2016 9:15 pm

  • roadkiehl wrote:Fractal drillers:
    If you ever want to send drillers from point A to point B, you must simultaneously send an equal number of drillers from point A to point C, where point C belongs to the same player as point B. If point A has an odd number of drillers, you can have a difference of 1 driller between the two launching subs.

    Ex.
    Jack wants to attack Jill's outpost, Sagan, from his outpost, Fate. Fate has 21 drillers. Therefore, Jack launches one sub with 11 drillers at Sagan, and another sub with 10 drillers at Congo, which is also owned by Jill. Jack cannot launch the second sub at any outpost that he owns or that is owned a third player.

    Ex.
    Jack wants to reinforce Fate from Smithrand. Smithrand has 26 drillers. Therefore, Jack launches one sub with 13 drillers at Fate and one sub with 13 drillers at El-Farolito, which he also owns. Jack cannot launch the second sub at any outpost owned by another player.

    If a player only has one outpost, any attacker must also send an equal attack at a different player. Those drillers cannot be gifted.
    Specialists can either a.) behave as normal or b.) behave the same way as drillers, depending on how complicated we want this to be.

    Mathwhiz approves this
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Tue Apr 05, 2016 9:16 pm

  • roadkiehl wrote:
    nojo34 wrote:What's diplomacy?


    4 chats. You can only make 4 chats. You can speak in any chat you are put in. You can only make 4 chats


    However, I suspect it would be better with less chats/person. Maybe 3?


    4 just seemed good at the time, but Joe they you mention it, 4 does seem high. We can work out the logistics in game
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Tue Apr 05, 2016 9:17 pm

  • niverio wrote:
    roadkiehl wrote:Fractal drillers:
    If you ever want to send drillers from point A to point B, you must simultaneously send an equal number of drillers from point A to point C, where point C belongs to the same player as point B. If point A has an odd number of drillers, you can have a difference of 1 driller between the two launching subs.

    Ex.
    Jack wants to attack Jill's outpost, Sagan, from his outpost, Fate. Fate has 21 drillers. Therefore, Jack launches one sub with 11 drillers at Sagan, and another sub with 10 drillers at Congo, which is also owned by Jill. Jack cannot launch the second sub at any outpost that he owns or that is owned a third player.

    Ex.
    Jack wants to reinforce Fate from Smithrand. Smithrand has 26 drillers. Therefore, Jack launches one sub with 13 drillers at Fate and one sub with 13 drillers at El-Farolito, which he also owns. Jack cannot launch the second sub at any outpost owned by another player.

    If a player only has one outpost, any attacker must also send an equal attack at a different player. Those drillers cannot be gifted.
    Specialists can either a.) behave as normal or b.) behave the same way as drillers, depending on how complicated we want this to be.

    Mathwhiz approves this

    Nojo approves this
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Wed Apr 06, 2016 2:57 am

  • nojo34 wrote:
    niverio wrote:
    roadkiehl wrote:Fractal drillers:
    If you ever want to send drillers from point A to point B, you must simultaneously send an equal number of drillers from point A to point C, where point C belongs to the same player as point B. If point A has an odd number of drillers, you can have a difference of 1 driller between the two launching subs.

    Ex.
    Jack wants to attack Jill's outpost, Sagan, from his outpost, Fate. Fate has 21 drillers. Therefore, Jack launches one sub with 11 drillers at Sagan, and another sub with 10 drillers at Congo, which is also owned by Jill. Jack cannot launch the second sub at any outpost that he owns or that is owned a third player.

    Ex.
    Jack wants to reinforce Fate from Smithrand. Smithrand has 26 drillers. Therefore, Jack launches one sub with 13 drillers at Fate and one sub with 13 drillers at El-Farolito, which he also owns. Jack cannot launch the second sub at any outpost owned by another player.

    If a player only has one outpost, any attacker must also send an equal attack at a different player. Those drillers cannot be gifted.
    Specialists can either a.) behave as normal or b.) behave the same way as drillers, depending on how complicated we want this to be.

    Mathwhiz approves this

    Nojo approves this

    Niverio approves this
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Wed Apr 06, 2016 6:24 am

  • Alternate Scoreing

    The goal in this mode is to get the most points. Players can win points by completing certain tasks in the game. At the end of the game points are scored and the player with the most points wins.

    1st place is 3 points
    2nd place is 2 points
    3rd place is 1 point
    Most factories 2
    Most reactors 2
    3 points for every player you eliminate
    Highest driller cap 1
    Half a point for every specialist
    1 point for every promoted specialist
    I point for every 3 specialists you have captured
    3 points for every player you eliminate
    1 point for 500 drillers
    5 points for a royal family (princess, queen, and King at the same outpost)
    2 points for every outpost blown up by martyr
    3 points for the largest sentry radius
    2 points for a queen hunter
    2 points for the most specialists at 1 outpost
    3 points for receiving the most funding
    1 point for every hire your queen has available at the end of the game

    I am open to other possibilities so if you want to add to the alternate scoring it can be changed for the actual game.
    Last edited by chariot rider on Thu Apr 07, 2016 6:55 pm, edited 2 times in total.
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Thu Apr 07, 2016 2:17 am

  • rlin81 wrote:Can everyone have 3 allies in a 10 player game?

    Yeah it is possible with 10. In fact, I think it's possible for any even number greater than 2.
    You can do:
    1: 2 3 4
    2: 1 5 6
    3: 1 7 8
    4: 1 9 10
    5: 6 7 2
    6: 5 2 9
    7: 5 3 8
    8: 7 3 10
    9: 6 4 10
    10: 9 8 4
    Proof that you can't do this with any odd number of players:
    (Assuming that if A is allies with B, then B is allies with A.)
    If everyone has 3 allies, and there are 2n+1 players (an odd number is expresssed as 2n+1), then in total there must be 3(2n+1) = 6n+3 directed alliances (this means that we consider A allied to B and B allied to A to be 2 directed alliances). Since every 2 directed alliances must form a mutual alliance (because of our assumption at the start), there must be (6n+3)/2 mutual alliances. We can see that 6n is always even, so 6n+3 is always odd. An odd number is not divisible by 2, implying that (6n+3)/2 is not a whole number, so therefore, if we start with 2n+1 players, we cannot form an whole number of mutual alliances, so such a arrangement cannot exist. :mrgreen:
    Last edited by tw2000 on Thu Apr 07, 2016 3:28 am, edited 1 time in total.
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Thu Apr 07, 2016 3:01 am

  • TW: very nice job figuring that out. One small change (cause I'm picky :lol: )- player 2 should be 1 5 6, not 1 6 7. 7 has 4 allies, 5 has 2 allies. I think you had it all right, just mixed up the numbering :D
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Thu Apr 07, 2016 3:27 am

  • They didn't have electricity in ancient times
    You are not allowed to exceed your starting driller cap. This means no tinkerer or MoE, and no taking dormant generators or others' generators.

    They didn't have machines in ancient times either
    You are not allowed to exceed 90 drillers a day.

    I'm just gonna not name them and just throw my ideas out there :P

    3. No taking dormant outposts

    4. You can only land and target subs that are outside of your sonar range at time of launch or reroute. Lone queens are exempt from this rule.

    5. You may only own 1 promoted specialist and 9 unpremoted specialists at any time. Hiring more requires you to give specs to others.

    6. Everyone must launch 100 drillers at any person who reaches 125 Np, even if it is not their first time reaching 125 Np. You cannot gift these drillers and they must be sent in at most 3 subs. No specialists on these subs. If you do not have 100 drillers, you must launch all the drillers you have.

    7. You must use subterfuge on at least one player.

    8. Ability Activate!
    In this game mode, you may select four of the following abilities, which you must post in public chat. You can repeat a selection.
    During the game, at any time, you may activate your ability by telling others in the public chat. All players must accept and follow the instructions of the ability. Definitions: by shortest way - the shortest route directly from A to an outpost in a set of outposts. to give - (for subs) to gift a sub to another player. The gift cannot be intercepted by any means. (for outposts) To 'clear' the outpost so that a player may take it using only 1 driller. That outpost cannot be taken by anyone else, no-one can target the recipient's drillers going there. The outpost cannot be taken by anyone for the next 5 days after ability is announced. (The gift should be announced in public chat as 'given')

    a. The Big Hug (name inspired by rlin81) - All subs going towards any of your outposts from a player of choosing must be given.
    b. Cancel - The ability to cancel a player's ability. This ability can also be cancelled. (at most 1 of this can be chosen)
    c. Freeze! - The ability to make another player of choosing not able to make any actions for the next 8 hours, except for cancelling this ability.
    d. Hire Steal - The next 2 hires of a player of choosing must give 2 specialists from those hires, which you get to choose, to you. You also get to choose this specialist. This specialist must be given by shortest way to one of your outposts.
    e. Spec Steal - The closest spec of a choosen player to any of your outposts must be given by shortest way to you. If this specialist is on a sub, the player of choosing must give the entire sub.
    f. Tax - All other players must give a tenth of the drillers they have to you by shortest way ASAP.
    g. Truth Serum - You may ask for exactly 1 piece of information to a player of choosing, who must answer truthfully. Questions may include: 'Are you lying about being my ally?' and so on.
    h. Frenemy - A player of choosing cannot not launch or reroute any subs with the intent of attack on you for the next 48 hours.
    i. Sabotage - You may choose any three subs going towards your outposts and they must be given to you. Navigators cannot reroute. The three subs must be chosen at the same time, i.e. you cannot wait and save them up for next time.
    j. A player of choosing must give a mine (if he has one) or (number of players)/3 (rounded up) outposts if the player doesn't have one (or in domination). If the player chosen would lose all outposts, 1 outpost may be kept by the player chosen.
    k. x - If you choose this, you may make three other choices spontaneously when you need them, instead of at the beginning of the game (you may only choose 1 of this ability)
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Thu Apr 07, 2016 11:25 am

  • Crap those abilities are complicated. Amazing ideas, but may be hard to impliment
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