I think there should be a cap on kings. You can only have one....
Tycoon reducing driller cap is not bad.
Pirate needs to go faster.
Infiltrator needs a buff.
Sentry range should be capped.
Really the stacked kings needs to go.
kspace wrote:philbailey wrote:Is it just me or is the biggest issue stacking specialists? I'm not a coding expert, but why not just eliminate the stacking. Stacked smugglers don't go 6x speed, so why not eliminate the global affect of the 2nd specialist. For example, 2 generals would still only kill 10 drillers and 2 admirals would only increase sub speed 1.5x.
This would also make all "early game specs" more effective as they would not have to overcome the overpowered stacks.
This is the best solution that I've read to rebalance the game. It has my vote.
topkilla wrote:I think what Juan is tying to say, is that simply removing the ability to have multiples of the same specialist is a half-stop to actually solving the problem.
juanma206 wrote:topkilla wrote:I think what Juan is tying to say, is that simply removing the ability to have multiples of the same specialist is a half-stop to actually solving the problem.
Basically, what they're planning to do is make e global effect of admirals, generals, Kings etched. Nonexistent so that 2 kings kill 1/3 and Generals only kill 10.
Kings would be rendered almost useless because they literally only have global effects, except for the 20 shield bonus, and if you want to spend to hired to get 20 shields...
A 2nd general would be worth less than a helmsman for twice the amount of hires because 1.5x speed < 2x speed
And admiral would be like buying a helmsman but at twice the price.
Like are you seriously trying to create a movement that renders every single promoted specialist useless, except the war hero whom is already incredibly underpowered?
philbailey wrote:juanma206 wrote:topkilla wrote:I think what Juan is tying to say, is that simply removing the ability to have multiples of the same specialist is a half-stop to actually solving the problem.
Basically, what they're planning to do is make e global effect of admirals, generals, Kings etched. Nonexistent so that 2 kings kill 1/3 and Generals only kill 10.
Kings would be rendered almost useless because they literally only have global effects, except for the 20 shield bonus, and if you want to spend to hired to get 20 shields...
A 2nd general would be worth less than a helmsman for twice the amount of hires because 1.5x speed < 2x speed
And admiral would be like buying a helmsman but at twice the price.
Like are you seriously trying to create a movement that renders every single promoted specialist useless, except the war hero whom is already incredibly underpowered?
Who's forcing you to promote? and useless is a bit strong. If you have two and one gets killed or captured, the. You have a backup. Maybe a general could have a local ability to kill 10 drillers on top of the global although again you're diminishing the value of the war hero.
You people complain about stacking specialists and then you complain that the game would be diminished without them. I feel that this is a simple fix for the developers to implement that would make the game closer to what they intended when they created it.
All the other ideas pitched on here seem very time consuming to develope. The developers have moved on to bigger and better things. Why not make this small tweak and see if it improves game play?
philbailey wrote:You people complain about stacking specialists and then you complain that the game would be diminished without them.
tw2000 wrote:In fact giving us 1 hire per tick and implementing a much more continuous hire system could even be easier.
mm1menace wrote:I've been trying to work on a hiring tree, but it is tougher than I thought it would be. I keep adding new paths; I'm up to six hiring options, and not sure which to trim.