Judging from your post, I don’t think you understand at all what I’m proposing here. Perhaps I should have been more clear.
First of all, what I’m suggesting is an *option*. You said that you would quit the game if this was implemented, which makes me think that you thought i was suggesting we make this happen for every game. Not the case, I’m only suggesting adding an option.
The idea here is that when we start up a game, we can specify what times it’s playable, and we can specify a speed. For example, instead of the current “24/7” game, I might specify my game to only be playable from 10am to 10pm, and be 2x the speed (a “12/7” game). In this way, the game lasts exactly the same amount of days, and the exact same stuff happens in the game. Or perhaps someone could do a “8/7” game: 3x as fast, and have it be 1-9pm.
Either way, there’s just as much strategy involved, and timing attacks are still a completely valid strategy: you could still time your attacks to land just before their reinforcements get there, or whatever you want.
You say that it’s virtually impossible to take someone out while they’re sleeping. I have no idea why people keep saying that this doesn’t happen. The last night I was playing, I destroyed half of an opponent’s neptunium by letting them take my mine and having my navigator retake it three times in rapid succession, inbetween their subs landing. This was at 3am, and they didn’t see it because they were asleep, like I knew they would be. There was a 30 minute window in which he could have reacted. It is most definitely possible to destroy someone at night time, I can make a video of my time machine for anyone who can’t fathom this happening. The poor guy then quit the game, I’m sad to say. Needless to say, he supports the idea of a 12/7 game.
The idea that serious players who want continuous games will have to wait hours more to play a continuous game is not necessarily true:
- First, let's be clear on the scale of the supposed problem: people who can spend a week on a game are a lot more able to wait a few hours for one to start up compared to other games like Starcraft.
- How many of today’s players are these “serious players who want a continuous game” as opposed to a 12/7 game? We don’t know, because there have been no polls, and it doesn’t exist yet.
- How many players are actively being pushed away because of the demanding nature of the game? That's probably hurting your ability to find games much more than adding this option might.
- Some players might just need to ease into subterfuge with the 12/7, and then later on want to try a 24/7 game, or perhaps try it over spring/winter breaks. I would be in that category: 12/7 games normally, and a few 24/7 games over the breaks. So by not pushing those players away, we’re actually *gaining* players who might play in the 24/7 pool.
- By making this game more accessible, it will spread faster, which will indirectly bring in more 24/7 players. For example, let’s say this option existed. I’d be playing this game year round, and undoubtedly be talking about it with my friends and trying to get them to play, instead of what I’m doing now, which is saying “Best not play this game, it’s freakin’ amazing, the best I've ever played, but it will destroy your life.” Some of the friends I might have gotten to play might even be the 24/7 type, who knows.
- There might be some international players who might have a harder time finding 12/7 games that lines up with their sleep patterns, but this problem is mitigated by the aforementioned faster spread, and there will always be people who prefer 24/7 games, such as yourself, which is why it would be an option.
I’m not entirely sure what you mean by someone logging on to see your plans. Why else do we even have vision of the space around our bases? It’s so we can see what they’re doing right now. The speedup compensates enough for this, but if you want to compensate more, then we can reduce the base sight radius, or, not that I think this next idea is necessary, add “day”/“night” cycles for vision, similar to how WC3 does it. There are much better ways to do this than what’s being done now, which is giving a considerable disadvantage the vast majority of the population who needs their sleep to function, such as software engineers, or especially surgeons like ucross.
Hopefully this clarifies for you what’s being proposed here.