square wrote:SHADOW
The specialists on the sub are hidden to everyone. However, they can see the Shadow.
Symbol-Cape
Text-"Some things are never meant to be revealed"
PROMOTES to ILLUSIONIST?
Global/LOCAL:Number of drillers are hidden & Specialists are hidden
Based on Deception
Reverend elder PROMOTION-PACIFIST
Local: Enemy specialists do not act
Player's specialists DO Act
OR
Enemy specialists go to nearest friendly outpost when they reach 25%/50% of the Pacifist's sonar range
DRILLER
Local:Neptunium is mined 50% faster
promotes to MINER
Global:Neptunium is not lost from a mine being taken
ELECTRICIAN
Provides energy equal to the drillers on the outpost/50% of sonar range
The shadow is alright, but the illusionist is wayyy to OP. Instead it should disguise itself as a shadow to others but to you it will look like the illusionist. There should be no notifications that you have promoted and the illusionist. It should hide 10 drillers on each sub. You might think it becomes worthless after your enemy is attacked by one of your subs, but you can send many subs with anywhere between 0 to 10 drillers on them and they will all show up as 0, so your enemy has to prepare as if all of them were 10 if he/she wants to sucessfully keep the outpost. Also, I don't know how this would work, but I believe you would have to also show how many drillers you have at each outpost as if you did send 0 on each sub, because otherwise your opponent would just be able to work it out. Also it shouldn't hide specialists.
and MINER is too OP as well...
the whole game is based on the 20% loss when a mine is taken so that you can time your attacks to prevent your enemies from winning. Without that....well it would be way too hard. Maybe a miner should reduce the cost of mines by 50%, not stacking.