topkilla wrote:
This game will never make it big because it's niche. Its a strategy game<It's a War Strategy game<It's a diplomatic War Strategy game<It's a Real Time Diplomatic War Strategy game<It's a Real Time Diplomatic War Strategy game on mobile devices.
^That's a very tiny group of people. And the fact that it's a mobile game means it won't easily be found.
There's a number of things you are not considering with all of the variations you would like to see. But the quick list is; Game Design, Player Base fragmentation, Development Time/Cost, and Demand.
Sure its a very tiny group of people. But if that's where you think the problem is, how else do you think we can solve it in such a way that having more timescales would be detrimental? I completely agree that there are many more aspects of the game we can variate, such as game mode, game rules, specialists, etc. But timescale would be one of the most convenient ones. Those people who want to play a relatively quick game can, and those people who don't, well, don't need to care. It doesn't affect them...
People who play board games are totally willing to spend 2.88 Hours (Converted from game time to 100x speed and calculated with 12 days as the average game length) playing one game.
However, if you were to consider the new dynamic of a 100x game, I would expect the average game to take make 1.75 hours. Especially if all the players where in the same room. Everyone will be fully engaged in the game. Meaning diplomatic deals would take place much sooner and there would be much less idle time.
But diplomacy and planning takes time. And thats why a sub that takes 1.5 minute sub (in relation to the standard 10 hours) is completely unreasonable compared to the 6 minute sub. You simply have slightly more time to respond. Maybe a minute or two. Compared to the 10ish seconds you would @400x.
Sure, people who play board games will spend hours playing it, but this isn't a board game, this is a mobile game. And more idle time means less things to do means more boring waits. If playing a board game however, you can still chat to your friends while its another person's turn, etc.
And why do you keep assuming all the players would be in the same room? I think not. And probably about 90% of the time. You seem to think about 90% or the time that it WILL be a group of friends in the same room playing a quick game. But seriously? How many times would you want to play a quick game of Subterfuge when you're friends aren't here vs. when they are here. And how many times will you actually have a group of 6+ friends in the same place? (And what about private chat? You'll still have use the in-game chat quite a lot). You'd also have to go to the trouble of making sure they all know subterfuge and how to play and are at the same level of play to make the game interesting and intense.
And the lack of time would be one of the main features with 40-minute gameplay. You'd have to respond fast, do your diplomacy fast, etc. All just the usual for other games which have a 'quick' version of gameplay.
To be honest I think having week long games is really good for building up the community as more people will be able to join a game, keeping the community alive, but I think quick games will help variate the atmosphere, which I think it needs.
Chess is a board game and has hundred of thousands, if not millions of players world wide. LOL is a hugely popular computer game with hundreds of thousands of players, and came from DOTA which has been around for at least 10 years.
Subterfuge has been around for less than four months. Subterfuge had 7000 players yesterday. And 6900 players today. You simply can't make comparisons between these games. Especially since the method of consumption of the games is entirely different.
A proper comparison would be to any mobile game that is asynchronous and includes a "live" game mode. And for all of the live game modes I've tried, I've never had a good experience with it.
My point was that quick games are almost never played with friends in the same room. I already argued this above.