topkilla wrote:Yes, what you quoted was in response to what someone else had said.
So, I'm not going to quote the entire thread any time I'm replying to someone's statement... Sorry if that bothers you.
topkilla wrote:(1) It's not a premed alliance. It's Diplomacy.
(2) Is it an advantage? Yes. - However, this game is not based on fairness. And after 1 game that new player should have an idea how the other players played. So its a non-issue.
(3) This game has nothing to do with fairness. I believe it's purposely designed not to be fair as a way of encouraging Diplomacy.
1) Yes, its a kind of Diplomacy I guess. Just not the kind that makes for a competitive/compelling game. Maybe "premade" was the wrong word to use, because someone first has to say "remember me?". Let me change that to "automated," as in, its so systematic in its ease and regularity that it virtually happens automatically.
2&3) It is a game based on fairness. Everyone starts equally. Same number of drills, same number of outpost, same ratio of gens:factories. Any variations (specialist options, outpost distances from each other) are purely random for everyone. This is fair. What you do and how you interact with other players might make you stronger or weaker, but that is a result of how you and everyone else plays, not a matter of fairness. If this were not true, no game in which there is a determined winner would ever be fair.
What is not fair, is having access to something in the game that other people do not, before the game even starts.
topkilla wrote:(2) (...)And after 1 game that new player should have an idea how the other players played. So its a non-issue.
I have no clue what you mean by this part. Are you saying that by playing 1 single game, that a new player will have equal potential to have these automatic "diplomacies" as someone who has played for years?