silverberg wrote:One guy in my 4 player game resigned 20 minutes before game start, but his initial push was already set. I sent a sub of 20 drillers to one of these ghost-settled outposts (10 drillers on a generator, with 1 shield by the time I get there), then a few hours later an enemy sub appeared with 39 subs pointed the same way. The way this was set up was I take the port, with 9 survivors, then the enemy comes through and takes the outpost with 29 left over (Again, 1 shield by the time he arrives.) I scheduled another sub of 20, set to arrive just after the enemy takes over, but it would prove not enough; he would survive with 9. I got it into my head to schedule my first sub to turn into a gift 20 minutes before arrival. So the ghost had 30 drillers and 2 shield by the time the enemy arrived, survived with 7, and I cleaned up within the hour, giving me the outpost with 13 survivors.
tl;dr gifted some subs to an outpost settled by a resigned player so the enemy couldn't hold the point.
Oh this is a strategy, whenever you capture a resigned-players outpost, you always send subs in increasing powers of 2 so that you can gift any number of subs you want, have those cancel out exactly with what any enemy is sending, and the rest of your drillers take the outpost.