escher wrote:I think the specialists are perfectly balanced just the way they are. The stacking of certain specialists and the power of others is exactly what makes this game as great as it is, especially where rated games are involved. They generally last a great deal longer and make specialists extremely important, and and an extra level of strategy to the game. It forces you to chose very wisely the specialists you want for the rest of the game. Do you hire another Intelligence Officer to stack and see further into your enemy's territory? Or do you go for the second admiral to attack them faster? Or do you hire another king to make your attacks more effective? I feel like the stacking aspects of these specialists you want to nerf would severely damage parts of the game.
Most of the stacking is optional (see the original post on page 5), meaning its been suggested by players but overall up for the devs to decide.
I agree with you. But the purpose of this balance is to make other specialists more appealing. Currently it is very very rare for an expereinced player to pass up a smuggler or a hypnotist- Kings are Overbearing. There is a post every week or so asking for a nerf or a way to counter it. I myself have found that I will hire a hypnotist over all other specialists, simply because he is that good, that game changing. I see an Engineer maybe once every couple games. I see a King 4 times a game.
This Balance is not to ruin the game but to make less used specialists more viable in comparison to the now popular and effective counterparts (Tycoons, Admirals, and Kings).