- Engineer
Global: Repairs 25% of the drillers you lose in combat (rounded up) after each combat you win. Local: 25% are repaired after combat taking place where Engineer is present (rounded up).
Recommend change:
-Remove the ability of the Engineer to repair more drillers than were lost. - Tycoon
Global: Speeds up your driller production rate by 50%. Local: Produces 3 additional drillers with each production cycle while at a factory.
Recommend change:
-Tycoon's also decrease energy supply.
And/Or
-Tycoons production rate is decreased.
And/Or
-Tycoon's make factories produce # less drillers per cycle. - Admiral
Global: Increases speed of all your subs that aren't carrying specialists by 50%. Local: Admiral travels 2x faster than ordinary subs.
Recommend change:
-Remove the ability for Admiral's speed to stack
Or
-Decrease the speed boost from 50% to 25% - King
Global: Destroys 1 enemy driller for every 3 of your drillers that remain after specialist phase in every combat you are involved. Reduces max shield charge of all your outposts by 20, except at King's outpost, where it is increased by 20.
Recommend change:
-King's also decrease electrical supply by 50.
Changes would be Ideal:
- Revered Elder
No other specialists participate in combat, unless both sides have a Revered Elder.
Combat priority: 2
Recommend change:
- Remove Global Effects
- Possibly allow the owner of the Elders specialists to participate in combat. - Pirate
Sub carrying Pirate can target another sub. When targeting a sub, the Pirate's sub travels 2x faster than ordinary subs, then travels at 4x normal speed to nearest friendly outpost.
Recommend change:
-Pirate travels at 2x, then 4x the speed of your standard subs. (Speed slightly increases with use of an Admiral)
-Add a button that allows the Pirate to Disengage and return to it's nearest base. - Princess
Increases her outpost's sonar range by 50%. If you lose control of your Queen, the closest Princess becomes the new Queen.
Recommend change:
-Remove the stacking ability of the vision increase - Infiltrator
Drains 20 from the shield charge of any outpost it attacks.
Combat priority: 4
Recommend change:
-Either a slight increase to the amount of shield charge drained when attacking
Or
-A rework to the specialist to make him like a General for shields.
Or
-A slight rework so each additional Infiltrator increases the amount of shields drained. - War Hero
Destroys 20 enemy drillers when participating in combat.
Combat priority: 7
Recommend change:
-Slight boost to drillers killed.
or
-Boost to Drillers killed based on time elapsed. - Intelligence Officer
Adds 25% to all your outposts' sonar range. Shows you the type of all outposts that are outside your sonar range.
Recommend change:
-Remove vision increase on multiple Intel Officer stacking
Or
-Decrease the vision boost range. - Tinkerer
Increases your electrical output by 3 times Tinkerer's outpost's maximum shield charge. Tinkerer's outpost's shield charge is drained at 3 units per hour.
Promotes to: Minister of Energy
Recommend change:
-Decrease the electrical output multiplier. - Thief
Converts 15% of enemy's drillers (rounded up) to your side when attacking an outpost, or in sub to sub combat.
Combat priority: 4
Recommend change:
-Increase the % of enemy drills converted.
No Change Needed:
Diplomat
Foreman
Lieutenant
General
Sentry
Tinkerer
Minister of Energy
Saboteur
Assassin
Inspector
Security Chief
Double Agent
Queen
Smuggler
Navigator
Martyr
Helmsman
Hypnotist