[Tactic] [Specialist Combo] Triple Agent

Hey Guys,
Just wanted to share a specialist combo I used last game. I haven't seen anything on it so I wanted to share. I'm calling it Triple Agent since the double agent comes back to you
I also added it to the wiki.
Triple Agent - (Double Agent + Speed (most effective is Admiral)) - This tactic requires a bit of patience and time to set up with the correct timings. The basic idea is this: you use a double agent on your enemy and then some soft of speed unit to re-trip the double agent after he has defected to the enemy thus bringing him back under your control. Usually, you would need some sort of specialist (such as a helmsman or lieutenant) for this thus sacrificing the specialist in order to regain the double agent, however, the admirals speed boost allows you to use one-man subs for the same effect.
Example: In this video, my double agent destroys the enemy forces and I gain control of the infiltrator and helmsman. The double agent now belongs to my enemy traveling back to his base. My helmsman then launches and since it’s faster than the slow double agent, catches up. The (now my enemy’s) double agent triggers and I regain control of the double agent while he gains control of my helmsman. The helmsman is then captured.
https://www.youtube.com/watch?v=RBhLblc6Avk
Just wanted to share a specialist combo I used last game. I haven't seen anything on it so I wanted to share. I'm calling it Triple Agent since the double agent comes back to you

Triple Agent - (Double Agent + Speed (most effective is Admiral)) - This tactic requires a bit of patience and time to set up with the correct timings. The basic idea is this: you use a double agent on your enemy and then some soft of speed unit to re-trip the double agent after he has defected to the enemy thus bringing him back under your control. Usually, you would need some sort of specialist (such as a helmsman or lieutenant) for this thus sacrificing the specialist in order to regain the double agent, however, the admirals speed boost allows you to use one-man subs for the same effect.
Example: In this video, my double agent destroys the enemy forces and I gain control of the infiltrator and helmsman. The double agent now belongs to my enemy traveling back to his base. My helmsman then launches and since it’s faster than the slow double agent, catches up. The (now my enemy’s) double agent triggers and I regain control of the double agent while he gains control of my helmsman. The helmsman is then captured.
https://www.youtube.com/watch?v=RBhLblc6Avk