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Sentries and instantaneous projectiles

Posted:
Sat Nov 07, 2015 8:44 am
by krait
For a game that takes 12 hours to travel the same distance, why are projectiles from sentries instantaneous?
Re: Sentries and instantaneous projectiles

Posted:
Sat Nov 07, 2015 8:56 am
by toekneegee
krait wrote:For a game that takes 12 hours to travel the same distance, why are projectiles from sentries instantaneous?
I'm going to go with underwater laser beam?

Re: Sentries and instantaneous projectiles

Posted:
Sat Nov 07, 2015 9:12 am
by square
If a sub enters the range, it will be hit.
Since there is nothing the sub can do once it enters the range, it is assumed the sentry attack will hit. Therefore, there is no need to have a wait timer.
Imagine the sentry's attacks as locked guided missiles with a sonar and radio range. This means the missiles will be able to hit the sub if the radio waves can guide the missile that far away (50% of the sonar)
Re: Sentries and instantaneous projectiles

Posted:
Sat Nov 07, 2015 4:02 pm
by stitch29
toekneegee wrote:krait wrote:For a game that takes 12 hours to travel the same distance, why are projectiles from sentries instantaneous?
I'm going to go with underwater laser beam?

+1
Re: Sentries and instantaneous projectiles

Posted:
Sat Nov 07, 2015 6:03 pm
by Bigredsk10
I can picture the sentry firing mislles or machine gun bullets, would be kind of cool looking I think.
Maybe that could be the upgrade. The projectile takes time to hit its target but does a bunch more damage when it hits. Or maybe area of effect damage.
Re: Sentries and instantaneous projectiles

Posted:
Sat Nov 07, 2015 10:20 pm
by 6payh
Bullets are completely ineffective under water
Re: Sentries and instantaneous projectiles

Posted:
Sun Nov 08, 2015 3:39 am
by nneil
6payh wrote:Bullets are completely ineffective under water
Bullets yes, but maybe he wanted to say "torpedoes"
