Sorry, Im not trying to pick on you or troll you or anything. There's just so many problems with your argument that I have to take it point by point.
zerashi wrote:Pessimistic. You will never win like that.
Yeah, its pessimism that hurts his chance to win, NOT the fact that hes getting ganked by pre-made teams (cheaters) every game. /sarcasm
zerashi wrote:Your ideal of having "friends" that wouldn't stab you in the back in a game of stabbing people in the back are not actually "friends". At that point their nothing but your pawns.
I guess you don't see the strength BOTH people have when they have a mutual alliance. It doesnt require one person to mindless gift all his drills and specialists to the other player. A guaranteed safe border, or a guaranteed ganking partner is something that helps both player tremendously.
zerashi wrote:Even if you do get the magical friend who is only playing this game to help you win, then big deal all you did was score an early ally.
Or 2,3,4 allies early, depending on how many people you decide to do this with.
zerashi wrote:If its known knowledge that you are partnering with a friend or of there is enough evidence for reasonable suspicion I can certainly turn the tables against you. Its as easy as getting 4 players into chat and convincing them they will certainly lose if we don't put a stop to you and your friend(s).
That easy, huh? No chance someone among all the people you contacted to organize this alliance leaks this info to the friends and uses it to join their friendship alliance and secure an easy 3rd/4th place. No chance the people you contacted simply dont care that friends are playing together and just continue to do the things they had already planned on doing? No chance anyone you contacted is cowardly or newb and is too afraid to aggressively take on a bigger entity?
Of course, theres also the possibility that it isn't known knowledge. Like if the friends feel like playing smart rather than simply relying on their enormous advantage, and dont tell people they are friends. Now they have a powerful info gathering tool in that anyone who tries to form an alliance against the friends will quickly be known to them, and that info will be 99.9% reliable. (I left that .1 to represent the people who actually would betray their rl friend to help a total video game stranger)
zerashi wrote:If you want to play against me with friends then I will enjoy the challenge of shattering your friendship. Especially if your convinced a friend wouldnt betray you.
You got PayPal? I'd like to put some money on this proposition. Let me just call up my friends
real quick...
zerashi wrote:This is a game in which having a friend only honestly helps if you lack the skills to diplomatically create in game friends, so if you require that handicap then by all means play with friends.
But you just said it isnt helpful to play with friends because only a pessimistic person cant see that all it takes to break up a potentially
life-long friendship is good diplomatic skillz. So which is it?
Having a friend helps you in addition to having good diplomatic skills. Nothing about one is exclusive toward the other. In fact, the two work quite well together...
zerashi wrote:If someone allies with two, then you need to hit them back with three.
What if they have four? What if a group of five friends make a six player game, cause they just want to grief that random sixth guy? cause they know the rules are just words that no one enforces.