Rule Enforcement/Clarification

The rules are prominently displayed in several places. That's a good start. The problem is that they are unclear in some places, and seem to have no hope of enforcement. That's a serious problem for an extremely social game like this.
Clarification:
What constitutes "harrassment"?
(TLDR:)Am I not allowed to get mad at someone for screwing me over? What if I use the F word while I get mad? - This ambiguity isnt as bad as the next one(hopefully it leads to players just playing it safe and being nice), but still worth noting.
What is a "multi-game deal"?
(TLDR:)Jesus, this is such a problem. Obviously we want friends to play together, as this is how word of mouth spreads, and maximum amount of fun is had with the game. But isn't that a multi-game deal on the DL so long as at least the majority of the room is strangers? Maybe we didn't agree outright "we are always on a team," but isn't there clearly an implied team when faced against a room full of strangers? If your answer to this is "no," you may want to reassess your view on reality.
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Enforcement:
Is there any enforcement at all? Or are we relying on the Honor System in a game titled SUBTERFUGE? Or is enforcement resting entirely on the backs of our 2 devs to maintain thousands and thousands of players?
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Suggested Solutions:
Randomly match Ranked games to avoid multi-game deals.
(TLDR:)Maybe leave public games alone and let people make their own servers, because while deals will still hurt honest players in pubs, they always have the power to forfeit or out-diplomacy and take the power away from the deal makers. I know you might be thinking "then in Ranked, people will just que at the same time, and probably get matched together anyway because there are only so many games to get placed in at a time." Answer: "random" matching will allow the devs to build in parameters to prevent the same players playing together repeatedly, by ensuring they end up placed in separate matches. I strongly believe this is critical for the longevity of the game in a competitive sense. Currently I'm hesitant to even play ranked at all, because of the potential to abuse multi-game deals.
The above solution to ranked matching is something like a soft solution. It only fixes one problem, kind of. I think its an essential minimum.
Volunteer Moderators:
(TLDR:)I know there has been problem with abuse of systems like this when games implement them. People can go on power trips, or develop strong biases. Honestly, I think that can be dealt with and is preferable to the Honor System that seems to be in place now.
______________
I'm in lawschool, so maybe I have an unnatural obsession with rules. However, problems with the rules and their enforcement seems like the single biggest problem with the game right now. And the more popular the game becomes, the bigger these problems get. Deal with them now before it starts to have a negative impact.
Clarification:
What constitutes "harrassment"?
(TLDR:)Am I not allowed to get mad at someone for screwing me over? What if I use the F word while I get mad? - This ambiguity isnt as bad as the next one(hopefully it leads to players just playing it safe and being nice), but still worth noting.
What is a "multi-game deal"?
(TLDR:)Jesus, this is such a problem. Obviously we want friends to play together, as this is how word of mouth spreads, and maximum amount of fun is had with the game. But isn't that a multi-game deal on the DL so long as at least the majority of the room is strangers? Maybe we didn't agree outright "we are always on a team," but isn't there clearly an implied team when faced against a room full of strangers? If your answer to this is "no," you may want to reassess your view on reality.
_____
Enforcement:
Is there any enforcement at all? Or are we relying on the Honor System in a game titled SUBTERFUGE? Or is enforcement resting entirely on the backs of our 2 devs to maintain thousands and thousands of players?
_____
Suggested Solutions:
Randomly match Ranked games to avoid multi-game deals.
(TLDR:)Maybe leave public games alone and let people make their own servers, because while deals will still hurt honest players in pubs, they always have the power to forfeit or out-diplomacy and take the power away from the deal makers. I know you might be thinking "then in Ranked, people will just que at the same time, and probably get matched together anyway because there are only so many games to get placed in at a time." Answer: "random" matching will allow the devs to build in parameters to prevent the same players playing together repeatedly, by ensuring they end up placed in separate matches. I strongly believe this is critical for the longevity of the game in a competitive sense. Currently I'm hesitant to even play ranked at all, because of the potential to abuse multi-game deals.
The above solution to ranked matching is something like a soft solution. It only fixes one problem, kind of. I think its an essential minimum.
Volunteer Moderators:
(TLDR:)I know there has been problem with abuse of systems like this when games implement them. People can go on power trips, or develop strong biases. Honestly, I think that can be dealt with and is preferable to the Honor System that seems to be in place now.
______________
I'm in lawschool, so maybe I have an unnatural obsession with rules. However, problems with the rules and their enforcement seems like the single biggest problem with the game right now. And the more popular the game becomes, the bigger these problems get. Deal with them now before it starts to have a negative impact.