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Specialist idea: POW officer

PostPosted: Thu Nov 12, 2015 7:38 pm
by chariot rider
I have had this idea. Punching around for awhile but I think I have a good idea that I now feel is forumworthy.

POW Officer or prison guard

Can move captured specialists

While a POW officer is at thier outpost captured specialists produce an Extra 15 power if at a reactor, an extra 2 neptunium if at a mine per cycle, or an additional 3 drillers per production cycle of at a factory.

Re: Specialist idea: POW officer

PostPosted: Thu Nov 12, 2015 7:41 pm
by v3xt
I like the idea of increasing driller production rate because it would encourage you to keep prisoners on the front line, where they could be put to work, but are also more likely to be retaken.

Re: Specialist idea: POW officer

PostPosted: Fri Nov 13, 2015 2:32 am
by tw2000
an extra 5 electricity? I think it should be more like 25.

Re: Specialist idea: POW officer

PostPosted: Fri Nov 13, 2015 5:38 am
by chariot rider
Yah I will probably increase the reactors bonus. I feel this is a specialist that could compete against the hypnotist. It is a choice of more specialists or more buffs.

Re: Specialist idea: POW officer

PostPosted: Fri Nov 13, 2015 6:06 am
by mrhax
I think a nicer name would be Warden. My humble opinion. Sounds like a good idea really, works well when you don't have a Hypnotist.