I saw the update topic maybe I missed the important feature: battery life
The whole purpose of this game is to be mobile and allow us to fit moves in between other obligations but this is ruined by the battery eating nature of the code.
Right now it destroys my battery, and I am torn between playing it when I can but always running around looking for cables to plug into, and deleting it. It clearly eats a lot of battery just idling (why?) and eats more just looking at the map (why?)
For a game that has spent a long time in gestation I don't understand how this issue got past QC and is apparently not yet addressed.
IMO it is dramatically reducing the pool of new players the last thing most people want is an app that is the top of the battery usage list.. (iOS, iPhone 6)
Thanks