Two New Puzzles

Strategy, feedback, or anything SUBTERFUGE-related
Mon Nov 16, 2015 10:20 am

  • So, trawling the wealth of subterfuge content, I've found a possible 2 new puzzles.

    1) The Martyr Manoeuvre.
    http://imgur.com/jjPbyFU

    Simplify the above, having a single sub reaching from the target base to stop your direct assault in the time frame.

    2)Queen Hitch-hiking
    http://coolghosts.net/cool-stuff/2015/1 ... ies-part-4

    Starting at 13:00 this manoeuvre is something I never knew was possible. It's an incredible trick.

    Anyone else found any?
    rosslessness
     
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Mon Nov 16, 2015 12:58 pm

  • I don't really understand the second. Why is he sending his queen as a gift? Isn't the one sub with the 46 drillers enough to capture the assassin and the infiltrator?
    kinc4id
     
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Mon Nov 16, 2015 1:27 pm

  • kinc4id wrote:I don't really understand the second. Why is he sending his queen as a gift? Isn't the one sub with the 46 drillers enough to capture the assassin and the infiltrator?


    His opponent was sending each specialist one at a time as he had a general. As such, when the queen would have reached the outpost it would have been captured.

    He assumed he had lost, but by gifting his queen at the last moment, it was then captured by his own sub returning with the first captured specialist. It effectively allowed his queen to change direction mid move.
    rosslessness
     
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Mon Nov 16, 2015 4:25 pm

  • rosslessness wrote:
    kinc4id wrote:I don't really understand the second. Why is he sending his queen as a gift? Isn't the one sub with the 46 drillers enough to capture the assassin and the infiltrator?


    His opponent was sending each specialist one at a time as he had a general. As such, when the queen would have reached the outpost it would have been captured.

    He assumed he had lost, but by gifting his queen at the last moment, it was then captured by his own sub returning with the first captured specialist. It effectively allowed his queen to change direction mid move.


    I still don't get it. Why send the queen at all?
    kinc4id
     
    Posts: 154
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Mon Nov 16, 2015 9:56 pm

  • kinc4id wrote:
    rosslessness wrote:
    kinc4id wrote:I don't really understand the second. Why is he sending his queen as a gift? Isn't the one sub with the 46 drillers enough to capture the assassin and the infiltrator?


    His opponent was sending each specialist one at a time as he had a general. As such, when the queen would have reached the outpost it would have been captured.

    He assumed he had lost, but by gifting his queen at the last moment, it was then captured by his own sub returning with the first captured specialist. It effectively allowed his queen to change direction mid move.


    I still don't get it. Why send the queen at all?


    You should watch the video. 1. Because it's great, and 2. Because he explains his motives in the video. It has to do with his next hire.
    "Can I make a suggestion that doesn't involve violence, or is this the wrong crowd for that?" -Hoban 'Wash' Washburn, Serenity
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    roadkiehl
     
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Tue Nov 17, 2015 8:45 am

  • Yep, tactically the situation is bad, but the solution is brilliant.

    Stick it in devs! :mrgreen:
    rosslessness
     
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Tue Nov 17, 2015 3:51 pm

  • I feel like there should definitely be a puzzle that is about sending drillers to pick up gifts mid route, so they return to different outposts. its a trick that took me a while to learn. The 2nd manuever is kind of a strange case that only works because both players made some odd mistakes. So i don't feel like you really learn much useful, which is the point of the puzzles. Better to design a puzzle that specifically teaches you how picking up gifts work in a way that makes sense for general play.
    pmoney
     
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Tue Nov 17, 2015 11:57 pm

  • pmoney wrote:I feel like there should definitely be a puzzle that is about sending drillers to pick up gifts mid route, so they return to different outposts. its a trick that took me a while to learn. The 2nd manuever is kind of a strange case that only works because both players made some odd mistakes. So i don't feel like you really learn much useful, which is the point of the puzzles. Better to design a puzzle that specifically teaches you how picking up gifts work in a way that makes sense for general play.


    Thats a good point.

    So we're looking for puzzles that.

    1) Bounce ships off one player to engage another player.
    2) Pick up gifts en route.

    I'd also suggest a few more production puzzles. Perhaps converting a base to a mine in order to allow a second location to continue producing?
    rosslessness
     
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