[GAME BALANCE REQUESTS] Infiltrator buff needed

I have rarely seen a player use an Infiltrator in my games, for a good reason: Most experienced players will hire an inspector and promote them to security chief, making even some of their weaker outposts have 20 shield, and the strong ones where the security chief have up to 40 shield.
While other first hire specialist like the assassin, who is able to completely eliminate an enemy specialist, or the martyr which completely annihilates an outpost, I propose that the Infiltrator should have his shield destroy count raised to 30, and/or a speed increase when travelling to enemy outposts.
This would provide a good counter against the security chief, and hopefully more people using the Infiltrator.
While other first hire specialist like the assassin, who is able to completely eliminate an enemy specialist, or the martyr which completely annihilates an outpost, I propose that the Infiltrator should have his shield destroy count raised to 30, and/or a speed increase when travelling to enemy outposts.
This would provide a good counter against the security chief, and hopefully more people using the Infiltrator.