One thing that makes this game extremely player friendly is the time machine. I don't have to set alarms for myself to make sure I time that critical move at exactly the right time.
However, one place that has sorta slipped through the cracks on this concept is the time window for the next round of specialist hires. If we wait for hire 1 to be live, we get to see hire 2, but fast forwarding with time machine doesnt let us look even a moment ahead of time to get this info before it happens live. This leaves 3 options:
1. Forfeit the idea of basing your hire 1 choice on your hire 2 options.
2. Forfeit the time between when hire 1 goes live and the next time you get online.
3. Set an alarm to make sure you are online when hire 1 goes live (too bad so sad if you are busy with life or sleeping)
First, Im not suggesting 3 hires ever be visible all at once. Theres serious gameplay/balance problems with that. All I'm saying is the window in which we can see hire 1 and hire 2 simultaneously should be lengthened, so that we have more time to make decisions based on this info.
(Btw, I do not see this as a critical fix that needs to be done right away. It does bother me a bit though, and I think would improve the game to see it corrected at some point.)