Interesting Variations or ideas you have seen

Strategy, feedback, or anything SUBTERFUGE-related

  • Having played some and looked at some games, here are some interesting game modes I have seen people play:

    Only public chat (obviously requires trust) can be used.
    Specialist only warfare; all subs going to enemy outposts must contain at least one specialist.
    Various specialist restrictive variants, like helmsman/smuggler only
    No shields; all shields must be disabled.
    Unanimous peace for X days after start
    Force gifted specialist; you must gift every specialist you hire to another player, who will gift you a specialist of their own (can be strategic when you gift them a tinkerer to damage their shield, or a king)

    Have you guys seen or thought of any interesting variants?
    Reporting from the Bridge
    User avatar
    pandasecret
     
    Posts: 648
    Joined: Wed Oct 21, 2015 3:53 am


  • No specialists, No mines, no forces over 60, capped number of generators/factories, and the never played: no drillers. You cannot send drillers, so you must send specialists with 0 drillers and build mines.
    "Look in the mirror... That's your competition"
    User avatar
    square
     
    Posts: 138
    Joined: Fri Oct 30, 2015 5:05 pm


  • You may only send drillers to your East, anywhere between North and South.
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
    User avatar
    tw2000
     
    Posts: 1135
    Joined: Sat Oct 17, 2015 3:52 pm
    Location: New Zealand



Return to General




Information
  • Who is online
  • Users browsing this forum: No registered users and 24 guests
cron