Re: Specialist Idea "Tactician"

A big problem in many of my games when another player is starting to lose, but has a general and diplomat, he can just turtle up all his specialists in one outpost and spam the 10 driller general buff, and unless someone has a martyr/assassin/hypnotist, they're very difficult to take on.
Here's a specialist which could help: The Tactician
Abilities: For every enemy specialist involved in sub-to-outpost combat, the Tactician destroys 20% of the amount of drillers on your sub, of the drillers on their outpost.
Combat priority: 3
Icon: Knight chess-piece
Flavor text: One can easily turn the tides of war with the right tactics.
Tactician's ability cannot affect shields.
So: If you have a 60 driller sub attacking an 100 driller outpost with 4 specialists, their outpost would have [4*20%=80%, 80% of 60(your driller count)=48, 100(their driller count)-48=] 52 drillers before combat.
Feedback please, and if anyone could help rephrase that ability to make it a bit more clear would be great!
Here's a specialist which could help: The Tactician
Abilities: For every enemy specialist involved in sub-to-outpost combat, the Tactician destroys 20% of the amount of drillers on your sub, of the drillers on their outpost.
Combat priority: 3
Icon: Knight chess-piece
Flavor text: One can easily turn the tides of war with the right tactics.
Tactician's ability cannot affect shields.
So: If you have a 60 driller sub attacking an 100 driller outpost with 4 specialists, their outpost would have [4*20%=80%, 80% of 60(your driller count)=48, 100(their driller count)-48=] 52 drillers before combat.
Feedback please, and if anyone could help rephrase that ability to make it a bit more clear would be great!