Buying Extra Hires Feedback

Strategy, feedback, or anything SUBTERFUGE-related
Sat Feb 21, 2015 5:14 pm

  • So, we didn't play prior to this feature being added, so it's hard to say if it's better or worse, but I wanted to give some feedback based on what I noticed in our game which is wrapping up now.

    The idea behind this is to (a) allow players who got into the lead and attracted too much unwanted attention to take the bullseye off their forehead, and (b) to give players that are being ganged up on a bit of an edge.


    I think early on, this seemed about right. I know myself and a few others spent down to get an edge and to reduce aggro a bit.

    However, late-game I felt less sure about how this was working. We had quite a lot of people who 'gave up' on winning because they were a fair bit behind the curve, so basically just spammed out specialists as often as possible using this. This resulted in a pretty strange game-state that I'm not totally sure was advantageous.

    Initially, basically it was 5-6 players just spending down their entire Np balances trawling for Martyrs or other good nuisances and trying to cause general havoc while at the same time removing their chance to win. (This reminds me a bit of the land destruction arguments in Magic: The Gathering--where most players argue that land destruction is very un-fun unless it is part of your win condition or leads to a victory. Just using mass land destruction for the sake of setting the game back is usually very frowned upon.)

    Two or three of the guys are commenting that they realized that spending down was probably a bad idea towards the end of the game, since it ultimately removed them from contention even though they actually had a bigger chance of winning than it appeared. In this way, unless it is used very carefully, it feels like a little bit of a trap for inexperienced players.

    I'm not sure what the target is for late-game specialists density so I can't really say if that was good or bad--although I will say there were at least 30 specialists involved in a fight at the end within like a 2-3 node radius just from a couple players.

    (Again, not really saying if this is good or bad. Just general feedback as to how our game played out.)
    Jayde
     
    Posts: 43
    Joined: Tue Feb 17, 2015 3:02 pm

Sat Feb 21, 2015 7:58 pm

  • hey jayde, thanks for this feedback, very interesting. i hadn't considered that those who see themselves as out of the running would spend down to zero. i can see how this makes the end game weird. we'll keep this in mind as we evaluate this feature. it's kind of new an experimental, so getting this datapoint is very useful.
    User avatar
    ron
     
    Posts: 423
    Joined: Mon Mar 10, 2014 9:05 am

Sun Feb 22, 2015 5:51 am

  • Maybe a limit? Max one Np hire every 12/18/24 hrs?
    czechcongo
     
    Posts: 103
    Joined: Mon Jan 26, 2015 12:32 pm



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