tw2000 wrote:Hmm...I believe you can counter that if you have +700 drillers a day like somebody had in one of my previous games. Also if you get a hypnotist + navigator + pirate you can just take all the incoming specialists with 0 drillers for free.
EDIT: and if your enemy has drillers on their subs then thats smarter... then you'd have to wait until they are released and chase back after them, but basically your enemy is just sacrificing a specialist for 10x[number of generals] drillers, a deal which I would readily take (unless they had like 5 generals or something)
In my past experience the diplomats ability is prioritized over the hypnosists- Specialists would be captured at my outpost with my hypnotist present, but immediately return to the nearest ally outpost. Does adding a pirate to the mix change this interaction?
Don't forget da Double agent!