Would it be as hard to design a computer controlled opponent as I think it would be? Obviously it's almost impossible to be diplomatic with a machine, but ignoring the diplomacy, is this even possible? I don't think I'd want to be playing a game where everyone else is a machine, but I can think of a situation where having a computer controlled player could be beneficial.
When people are auto-resigned, it's normally because they never came back to the game after it started. Maybe everyone will think I'm crazy, but wouldn't you prefer to see these outposts controlled by something, as opposed to just stagnating. Even if the AI didn't bother to attack others, it would be nice to see it reposition drillers defensively and maybe make the odd hire or promotion that will allow it to maintain it's borders.
I'd love to hear peoples opinions on a subterfuge AI and have someone tell me all the reasons why this would be really hard to actually make work.