chariot rider wrote:It has been awhile since I have seen any specialists ideas so I am going to change that. Here are a few ideas that I have at the moment.
Fleet commander
All subs within this subs range (similar to a martyr) get +300% speed.
Disruptor
All subs within this subs range (similar to a martyr) get -200% speed
What do you think of these? Useful? Gimicky? Overpowered? Underpowered? Any other thoughts?
I guess my question would be this- does he move at mock speed 3X?
If he does than OP- Smuggler is very strong due to 3X speed- imagine if used offensively!
But if not...Here are the two ways I think of using him
-General purpose- Use him as a nexus at the center of your base that you send reinforcements through to offending bases, kind of a back lines type ghetto smuggler.
-Da Slingshot-Send your Fleet commander out first, setting out an aura ahead of your outpost towards an opposing one. Then after the fleet commander has gone a distance, Send your Fleet through the aura at break neck speed. Pair with a helsman to allow the buff to last longer- and martyr/assasins/ Offensive units
It'd take some setting up and might only be useful at short range ( depending on his range-I envision it to be between a sentry and a martyr)
Disruptor- instead of X-200 percent I might say X.5 (half the subs speed?)
-Fish in a Barrel- Pair the Disruptor with a Sentry(princess not included) to allow him to get more shots on an enemy
-Slowmo Grenade- Throw the Disruptor at an opposing force to slow it down just enough for you to get reinforcements there. Pair with a Diplomat and a General
I'm assuming the fleet commander applies his buff to allies only and that the disruptor applies his debuff to enemies.