Specialist idea: recruiter

Strategy, feedback, or anything SUBTERFUGE-related
Mon Dec 14, 2015 7:55 am

  • Description : produces drills at 75% current factory production while aboard a sub. Reduces production by 2 per cycle while stationed at an owned factory.

    This guy could replace the infiltrator. He will be useful through an entire match rather than just at the very beginning. He has great synergy with tycoon, which might encourage people to stop holding onto their smugglers. Encourages early game fighting and discourages turtle power. What does everyone think?

    Also, could be a she^^

    Edit: could promote into zealot, giving global sub production of 20% standard factory output and reducing global factory output by 1 (2?). Seems like a good offensive hire that is not king and has drawbacks that stack.

    Edit #2: these drills would count against driller cap, of course!
    ghaiel
     
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    Joined: Fri Oct 16, 2015 10:56 pm

Mon Dec 14, 2015 11:30 am

  • I think it would be fine producing 66%, as production starts at 6. Then it would be rounded up. You can email the devs, but I wouldn't add the promotion yet
    "Look in the mirror... That's your competition"
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Wed Dec 14, 2016 1:07 pm

  • Why not make the recruiter a promotion to the third?
    mathsums
     
    Posts: 5
    Joined: Wed Dec 14, 2016 10:54 am



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